16 March 2022

EDF 5 - Fencer's road to Inferno's end

After saying dreadful things of the Fencer for years and refusing to play with him, I decided to give him a serious try in EDF 5 since the WD annoys me too much. And it's fun. He has improved a lot since the 4.1 game.


The first thing that makes him awesome to use are the Dash Cell 5 and Add Booster 5 enhancements, or even better the DLC2 G versions of them. In weapons, the Spine Driver's are awesome and the best piercers since the Blasthole Spears were largely nerfed, and provide dash. They match nicely with the Dispersal Mortars or Dexter Automatic Shotguns, giving jump boosting. The High Altitude Impact Launchers when reasonably upgraded for lock-on time, range and number of targets, and the Arm Hounds provide some laziness and ease to handle large crowds and flying enemies. Just using these I was able to solve more than half the missions 50+ of the main campaign and a lot of the DLC ones with 4k armor, and I'm a basic player with him.




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