25 December 2023

EDF Weapons Farming Basics

Since I get a few times the same questions I hope this will answer them.


The japanese wiki is by FAR the best source of information:


https://w.atwiki.jp/edf41/

https://w.atwiki.jp/edf5/

https://w.atwiki.jp/edf6/


If you don't want to learn and find information you likely picked the wrong game. If you belong to the TL:DR people you likely didn't pick the right game. Just try to have fun in absolute brain-dead mode (farm a ton of armor, try to shoot things, run for the next health crate and hope for the best), perhaps you'll have it, whatever suits you. Just don't complain the game is hard or stupid, yes it is if you don't learn it.

Most of Sandlot EDF games gameplay is about knowledge, strategy and tactics. That takes time to learn and be good at. Again, if you're not willing to spend it on the game, play in absolute brain-dead mode.

You can use a browser with translation abilities (Chrome, Edge, Maxthon, etc) and you'll be able to read and learn from the JP wiki.

Most of the information there is useful. Weapon drop by level ranges, lists of weapons by class, details of missions. Some of the recommendations are not. This is written by users and some of the strategies and loadouts for missions are absolute crap (at least I think so). Suggestions quality has been lowering in quality by a mile, they were good for 4.1, but most are crap for EDF 6. Also, consider that most of the writers are surely brainwashed devotees to EDF so everything is awesome for them. Still, it's the best place to learn a few things and for information.


Information:


- there's no specific mission to get a specific weapon. Each weapon has a level and you must play and farm missions that can yield crates that can provide that weapon, and or 5 and 6 then improve the stats of that weapon. Beyond that is all and only RNG, so you're in the hands of Tyche. I provide usual farming ranges for the missions I think are good for Inferno farming, but ONLY for that difficulty (it's what I mostly play anyway).


Weapon drop ranges table for EDF 5:

https://w.atwiki.jp/edf5/pages/373.html


Weapon drop ranges table for EDF 6:

https://w.atwiki.jp/edf6/pages/163.html


Weapon drop ranges table for EDF 4.1 (you have to expand "Acquisition weapon level per mission:"):

https://w.atwiki.jp/edf41/pages/39.html


- to find a specific weapon level, read the page on the jp wiki for that class. Some weapon names will come weird, no way to solve that. Examples:


EDF 5 Ranger normal weapons:

https://w.atwiki.jp/edf5/pages/373.html


EDF 6 Wing Diver Backpack items:

https://w.atwiki.jp/edf6/pages/167.html


EDF 6 Air Raider Vehicles:

https://w.atwiki.jp/edf6/pages/118.html


Update. The western EDF wiki has a table of EDF 5 weapons, but it is difficult to use:


https://theearthdefenseforce.fandom.com/wiki/Weapons_EDF5



- EDF 5 and 6 weapon traits specific info

when you get a new weapon usually its stats are crap, unless you're really, really lucky. Improving it is a matter of RNG, yes crappy luck too. The higher the mission that can yield crates that are within the range of the weapon the better the chances of better improvement. Achieving full stars on a weapon can take hundreds of hours. In all, it's a dream, unless you cheat.

Ranger and Fencer enhancements are out of this issue, once you have them there are no improvements to acquire.

Ranger and Air Raider vehicles only have one trait to improve: the points required to summon a new one. Their attack, movement and armor characteristics are the same even if they're at a 0 rating.



- Mission map and overall crate limits

This information is in the weapons farming guides, but it's good to repeat. In particular, the 128 simultaneous crate limit will be reached several times on EDF 5 and 6 missions, and then missions will not become efficient for farmiung.

Be aware that in all missions there's a simultaneous 128 crates limit, so no more than this number can be present at the same time on the map. This includes the armor, health and weapon crates. When this number is reached enemies no longer drop crates until you collect some. There are quite a few missions where this threshold will be passed and in some quite a few times.

The overall mission also has a 1024 crate limit, all crates beyond this value will be invalid. Because of this, you can't farm missions forever, and you must stop and redo the mission again to continue farming if it's one where you can do it for some time with an enemy spawner.



- farming ranges

In EDF 4.1 the weapons drop range for Inferno or Hardest missions is huge, around 60.

For instance on mission 88 Scorching in Inferno, you can get weapons between levels 39 and 99. This makes it very hard to get specific Inferno weapons on any mission.

Hard has a much smaller range of 15, but the highest weapon level you can get is 52.


Weapons farming ranges are thankfully much smaller on EDF 5 and 6, and it's easy to guess why SAndlot changed this. On Inferno it's around 25, on Hardest and Hard around 10. This makes it a lot easier to get a specific weapon level than in 4.1, which is understandable because improving the weapon traits would be a deplorable nightmare (it still is bloody awful).

The difference to 4.1 is that it's much better to upgrade or get a weapon up to level 76 on Hardest than on Inferno on 5 or 6 because you can narrow it down much better (only 10 levels is a LOT better than 25).

You can even make this better if you have the DLCs since you can get up to level 95 weapons on Hardest in DLC missions on EDF 6 and up to 88 on EDF 5 DLC missions, and up to 75 on Hard in DLC missions on EDF 6 and up to 63 on EDF 5 DLC missions.

If you're having difficulties with Inferno farming this can make your life easier, as they can provide high-level weapons in much easier difficulties than Inferno.



- EDF 5 and 6 weapons star upgrade system


On EDF 5 and 6 there's a star system where several traits of each weapon can be upgraded, up to obtaining all stars on all available traits at which time the weapon will be shown on the weapons list with a star before its name meaning that it's fully starred.

Fully stars on all weapons is something VERY difficult to achieve and SADLY, REALLY SADLY this is all RNG junk.

Still, this will help to have some notions of how it works.

When you end a mission you'll have a list of weapons that you've earned. In the last column, you'll have the weapon level followed by a star and a number in parenthesis. You can have several iterations of the same weapon, each with its own star level, or sometimes equal levels.

There are some weapons and traits that have a middle value which will show up with a + sign, like 4+ or 5+.

Fencer and Ranger enhancements and skeleton upgrades have no stars to collect, and once you have them that's it.

Ranger and Air Raider vehicles only have one trait to star and that's how many points are needed to summon them. However, the vehicle's characteristics are always the same even at 0 stars.


As an example:













On this mission, I got 2 drops for the Ranger's level 103 Buster Shot. One level 5, and another 5+. 














These values upgraded my remaining traits, range to 180m and bullet speed.


On this one, I got 2 drops for Ranger's level 112 Planet Super Cannon:





But only the 9 star one worked, as the 5 one would not be able to upgrade anything:




Any drop(s) with a level below 8 would not upgrade any trait at this point.

It's not unusual to get star upgrades that don't change anything in the trait. Stupid, but it does happen in a few times. In this last case, it would be probable that an upgrade from 7 to 8 stars in the bullet count of the PSC would still stay at 3 bullets.


It's important to realize that the higher a mission you'll be playing that can provide a certain weapon level you want, the higher the chance of getting a high star upgrade.

For example, if you want to get or star traits of a level 109 weapon on EDF 5, you'll have to play missions from DLC 4 onwards. But the higher the mission you'll go, the better the chances of getting for instance a 10-star upgrade (yes realistically only DLC 2-9 and 2-11 are farmable). I know this example is for a DLC weapon but it's just to make it easier to understand. The same applies to any weapon, of any level on any difficulty.


- Ideal yielded number of weapon crates from missions


This is mostly hocus pocus, but in my experience, once you need to get the last few upgrades on 5 and 6 for most weapons, you should be aiming for missions that can provide 30-50 weapon crates per run. If you're playing missions with 10 or less weapons crates these take forever to acquire, and even 20 isn't usually very good either.

That's why I have so many recommendations in the weapons farming guides of missions which will yield a high number of crates.


- Is it required on 5 and 6 to fully star weapons for them to be any good?


No,.

And yes. Unfortunately.

Most weapons and Wing Diver Cores will be pretty good if you're near the star requirements, and there are obviously traits that are more important than others. Vehicles will only need fewer points to be able to be summoned, and that can help in 6 a lot as point requirements for many vehicles are obnoxious.

It's sometimes also useful to know if a weapon, if taken to its star limits, is able to do something specific. For instance, I wanted to know out of curiosity if I could kill an Arkelus on mission 2-11 on EDF 5 with 2 fully starred AR Tempests, and it took me many months (I think even more than a year) to finally achieve the full starts on damage on the top ones. It didn't work, but I could not know otherwise.

But there are weapons that are still trash or near that with some traits at low or even just under full stars I talk about a few on the EDF 5 and 6 farming guides, the guided weapons for Ranger, Wing Diver and Fencer. And no, I'm not repeating the information you'll have to go and check that there.




I'll update this as I see the necessity for that.



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