Since I get a few times the same questions I hope this will answer them.
The japanese wiki is by FAR the best source of information:
If you don't want to learn and find information you likely picked the wrong game. If you belong to the TL:DR people you likely didn't pick the right game. Just try to have fun in absolute brain-dead mode (farm a ton of armor, try to shoot things, run for the next health crate and hope for the best), perhaps you'll have it, whatever suits you. Just don't complain the game is hard or stupid, yes it is if you don't learn it.
Most of Sandlot EDF games gameplay is about knowledge, strategy and tactics. That takes time to learn and be good at. Again, if you're not willing to spend it on the game, play in absolute brain-dead mode, farm armor and do all the crazy crap you may enjoy or not.
You can use a browser with translation abilities (Chrome, Edge, Maxthon, etc) and you'll be able to read and learn from the JP wiki.
Most of the information there is useful. Weapon drop by level ranges, lists of weapons by class, details of missions. Some of the recommendations are not. This is written by users and some of the strategies and loadouts for missions are absolute crap (at least I think so). Suggestions quality has been lowering in quality by a mile, they were good for 4.1, but most are crap for EDF 6. Also, consider that most of the writers are surely brainwashed devotees to EDF so everything is awesome for them. Still, it's the best place to learn a few things and for information.
Information:
- there's no specific mission to get a specific weapon.
Each weapon has a level and you must play and farm missions that can yield crates that can provide that weapon, and or 5 and 6 then improve the stats of that weapon. Beyond that, it's all and only RNG, so you're in the hands of Tyche. I provide usual farming ranges for the missions I think are good for Inferno farming, but ONLY for that difficulty (it's what I almost only play anyway).
Weapon drop ranges table for EDF 5:
https://w.atwiki.jp/edf5/pages/373.html
Weapon drop ranges table for EDF 6:
https://w.atwiki.jp/edf6/pages/163.html
Weapon drop ranges table for EDF 4.1 (you have to expand "Acquisition weapon level per mission:"):
https://w.atwiki.jp/edf41/pages/39.html
- to find a specific weapon level, read the page on the jp wiki for that class. Some weapon names will come weird, no way to solve that. Examples:
EDF 5 Ranger normal weapons:
https://w.atwiki.jp/edf5/pages/373.html
EDF 6 Wing Diver Backpack items:
https://w.atwiki.jp/edf6/pages/167.html
EDF 6 Air Raider Vehicles:
https://w.atwiki.jp/edf6/pages/118.html
Update. The western EDF wiki has a table of EDF 5 weapons, but it is difficult to use:
https://theearthdefenseforce.fandom.com/wiki/Weapons_EDF5
- EDF 5 and 6 weapon traits specific info
when you get a new weapon usually its stats are crap, unless you're really, really lucky. Improving it is a matter of RNG, yes crappy luck too, how unexpected. The higher the mission that can yield crates that are within the range of the weapon the better the chances of better improvement. Achieving full stars on a weapon can take hundreds of hours. In all, it's a dream, unless you cheat.
Is it required to have all stars on a weapon for it to be good or useful? Clearly not, but there are some cases where this is very important. And clearly most weapons with very low stats are usually junk, and lower versions of them with lots of upgrades will likely be much better.
Ranger and Fencer enhancements are out of this issue, once you have them there are no improvements to acquire.
Ranger and Air Raider vehicles only have one trait to improve: the points required to summon a new one. Their attack, movement and armor characteristics are the same even if they're at a 0 rating. Points requirements for most vehicles have strongly climbed from EDF 5 to 6, so sadly getting full stars on your favorite and most useful vehicles becomes a requirement.
- No class is good on all farming missions, and no farming mission is easy with all classes
You can't expect that if you find a farming mission all classes will be good at it. Many of the farmings require an easish and efficient way to solve to be interesting, and some classes don't work or have weapons that can enable that. Your best option is to farm these missions in split screen playing with the most effective one and benefitting with the other. On 4.1 you were required to pick the weapon crates with the class you wanted to have new weapons.
It's also rare that a farming mission is easy for all classes. The only exceptions I think of are the 2 pillbugs missions on EDF 5 (62 and 87), and mission 108 on EDF 6 and even on these there are classes that are remarkably easier and faster.
- Mission map and overall crate limits
The overall mission also has a 1024 crate limit, all crates beyond this value will be invalid. Because of this, you can't farm missions forever, and you must stop and redo the mission again to continue farming if it's one where you can do it for some time with an enemy spawner.
- farming ranges
In EDF 4.1 the weapons drop range for Inferno or Hardest missions is huge, around 60.
For instance on mission 88 Scorching in Inferno, you can get weapons between levels 39 and 99. This makes it very hard to get specific Inferno weapons on any mission.
Hard has a much smaller range of 15, but the highest weapon level you can get is 52.
Weapons farming ranges are thankfully much smaller on EDF 5 and 6, and it's easy to guess why Sandlot changed this. On Inferno it's around 25, on Hardest and Hard around 10. This makes it a lot easier to get a specific weapon level than in 4.1, which is understandable because improving the weapon traits would be a deplorable nightmare (it still is bloody awful).
The difference to 4.1 is that it's much better to upgrade or get a weapon up to level 76 on Hardest than on Inferno on 5 or 6 because you can narrow it down much better (only 10 levels is a LOT better than 25).
You can even make this better if you have the DLCs since you can get up to level 95 weapons on Hardest in DLC missions on EDF 6 and up to 88 on EDF 5 DLC missions, and up to 75 on Hard in DLC missions on EDF 6 and up to 63 on EDF 5 DLC missions.
If you're having difficulties with Inferno farming this can make your life easier, as they can provide high-level weapons in much easier difficulties than Inferno.
- EDF 5 and 6 weapons star upgrade system
On EDF 5 and 6 there's a star system where several traits of each weapon can be upgraded, up to obtaining all stars on all available traits at which time the weapon will be shown on the weapons list with a star before its name meaning that it's fully starred.
Fully stars on all weapons is something VERY difficult to achieve and SADLY, REALLY SADLY this is all RNG junk.
Still, this will help to have some notions of how it works.
When you end a mission you'll have a list of weapons that you've earned. In the last column, you'll have the weapon level followed by a star and a number in parenthesis. You can have several iterations of the same weapon, each with its own star level, or sometimes equal levels.
There are some weapons and traits that have a middle value which will show up with a + sign, like 4+ or 5+.
Fencer and Ranger enhancements and skeleton upgrades have no stars to collect, and once you have them that's it.
Ranger and Air Raider vehicles only have one trait to star and that's how many points are needed to summon them. However, the vehicle's characteristics are always the same even at 0 stars.
As an example:
On this mission, I got 2 drops for the Ranger's level 103 Buster Shot. One level 5, and another 5+.
These values upgraded my remaining traits, range to 180m and bullet speed.
On this one, I got 2 drops for Ranger's level 112 Planet Super Cannon:
It's not unusual to get star upgrades that don't change anything in the trait. Stupid, but it does happen in a few times. In this last case, it would be probable that an upgrade from 7 to 8 stars in the bullet count of the PSC would still stay at 3 bullets.
It's important to realize that the higher a mission you'll be playing that can provide a certain weapon level you want, the higher the chance of getting a high star upgrade.
For example, if you want to get or star traits of a level 109 weapon on EDF 5, you'll have to play missions from DLC 2-4 onwards. But the higher the mission you'll go, the better the chances of getting for instance a 10-star upgrade (yes realistically only DLC 2-8 and 2-11 are farmable). I know this example is for a DLC weapon but it's just to make it easier to understand. The same applies to any weapon, of any level on any difficulty.
- Ideal yielded number of weapon crates from missions
This is mostly hocus pocus, but in my experience, once you need to get the last few upgrades on 5 and 6 for most weapons, you should be aiming for missions that can provide 30-50 weapon crates per run. If you're playing missions with 10 or less weapons crates these take forever to acquire, and even 20 isn't usually very good either.
That's why I have so many recommendations in the weapons farming guides of missions which will yield a high number of crates.
- Is it required on 5 and 6 to fully star weapons for them to be any good?
No,.
And yes. Unfortunately.
Most weapons and Wing Diver Cores will be pretty good if you're near the star requirements, and there are obviously traits that are more important than others. Vehicles will only need fewer points to be able to be summoned, and that can help a lot in 6 because point requirements for many vehicles are obnoxious.
It's sometimes also useful to know if a weapon, if taken to its star limits, is able to do something specific. For instance, I wanted to know out of curiosity if I could kill an Arkelus on mission 2-11 on EDF 5 with 2 fully starred AR Tempests, and it took me many months (I think even more than a year) to finally achieve the full stats on damage on the 2 top ones. It didn't work, but I could not know otherwise.
But there are weapons that are still trash or near that with some traits at low or even just under full stars I talk about a few on the EDF 5 and 6 farming guides, the guided weapons for Ranger, Wing Diver and Fencer. And no, I'm not repeating the information you'll have to go and check that there.
- On EDF 6 DLC 2 you can't farm Inferno weapons of DLC 1
This differs from EDF 5 where you could farm weapons levels 100-106 on DLC 2 missions. DLC 1 weapons levels 100-106 can only be farmed in EDF 6 on DLC 1 missions.
Be aware that there are level 106 weapons on DLC 1 and DLC 2. And yes, you can only get the ones you want on their respective DLC.
Of course, this issue does not apply to hardest and lower.
The jp wiki has a list of weapon for each class on each DLC
https://w.atwiki.jp/edf6/pages/330.html
I'll update this as I see the necessity for that.
No comments:
Post a Comment