The biggest change in EDF 6 was the moving towards total brain deadness of the Air Raider. If the new drones are interesting to joke around and have fun with while playing up to hard, beyond that they simply don't work. Using drones is time-consuming and stupid and you don't have enough time to do that on harder difficulties. And you need a ton of armor too. The overall result was that the AR turned into a stupid version of the Ranger, without its speed-walking enhancements. Whatever it was Sandlot's idea it's mostly a flop. How they did not figure out this I can't grasp, or they did only when it was too late (hopefully). On Inferno, Haze, High Mobility Androids, Red Androids and Krulls will shred you to pieces long before you can even aim drones at them. And it's even worse against most new DLC enemies.
It's perfectly impossible that Sandlot did not see that most drones are not usable on Inferno in missions with aggroed enemies, and even beyond that on hectic ones, because you simply die just while trying to aim them.
The alternative is too inconceivable to be true, is that they're too incompetent as players and testers to have reached that conclusion.
You'll notice that 95% of the good players simply don't use drones at all or only for specific functions or special missions. Or when you're sadly stuck with them. Even when I played online with japanese players it was rare to see anyone using drones and again only for a specific purpose if "old style" weapons could not be used. There's a reason for that isn't there...
Sandlot did overpower and improve like hell drones on the DLCs so at least they obviously do know they made a mess, otherwise they wouldn't do that. Many drones have specs that more than double their previous iterations. I wonder why... 😋😂🤣
Electroncopter
Likely the most useful drone by a bazillion miles, as it does sort of resemble a turret in its use, and it's almost your only option now, except a backpack item. Just stupidly dangerous to use, and prone to self and NPCs damage and in HUGE amounts if that happens (much worse than to enemies, way to go Sandlot). Not only you can set it by mistake to a near point, due to a corpse, passing enemy or small environment element, but you really don't know its limits and can still be hit. Wiping out all essential NPCs to solve missions is unfortunately usual.
Works reliably against small stuff as they're stunned to death inside it, big ones just usually go away unless they're stuck somewhere. Really good against nakers, haze, bees and androids.
Penetrates shields, so you can destroy shielded pylons from the outside but you need to hit specific points to achieve that, that's one of their biggest pluses and another reason it's so used.
The area it covers is sort of a sphere around the drone aimed place. It lasts for a specific time. Timed reload.
It's possible to move it while it's working by re-aiming the drone location.
Multiple levels of this drone are sometimes useful, so even M3 or M2 can be viable, as you can keep one of them working in tandem.
The DLC 2 level 112 M6 doubles the performance of the main campaign's M5 which was already pretty good.
Be EXTREMELY careful aiming it when there are trees, posts, or whatever environmental crap is near you and you're using the zoom. Electroncopter will likely stop at them and kill you.
This is on steroids on multiplayer of course, killing teammates with it is easier than killing enemies. The hugely main issue with this weapon is that other players will have difficulty in finding out if you're using it and where are its limits. Coupled with the huge damage this weapon does to NPCs and other players it's a really dangerous option and both the AR using it and other players need to be really careful when using it. Inexperienced and uncoordinated ARs are going to be hated on lobbies if they try to use this. 😂🤣
Death Bird
A similar drone to the Electroncopter. The huge area it covers is a cone down from the aiming point. It also starts working as soon as it's sent so it's almost impossible to avoid self-damage and to NPCs, but thankfully is low, but it's bad if you stay under its range. Damage may be low but since it lasts a long time, and since it stuns many enemies it can eventually kill them. Works really well against some flying enemies, like bees and haze. Takes forever to reload.
Although I think it has fewer uses than the Electroncopter it does provide sometimes unique solutions to some missions.
Portable attack aircraft [machine gun]
A drone that mimics KM6 attacks. The area covered is small and it's awfully difficult to aim, but can be aimed at enemies in the sky, even transports. The drone can take forever to return, particularly if you missed the target, which sadly it's usual.
It can do absolute devastating damage against huge enemies with the level 87 G4y a theoretical 543.200 and the DLC 2 level 106 G4 Delta an insane 1.328.000 damage.
In reality, the only good thing to use them is on huge hives. On other static enemies, it has some chance of a good hit but doesn't work reliably. It's also good against huge enemies near you, like Erginus and Arkelus, but it's mostly a lucky shot. It can also hit transports but again, luck is required. For everything else, huge luck is really what you need to have any results.
Because of its problems I seldom use it. It does work very well on mission 123 with the huge hive inside a cave, but elsewhere too awkward and unreliable to be good. I want weapons that solve missions, not stupidly let's see if it does anything or have fun stuff.
Stun Copter [current]
A drone attack that has a long-range marker and is particularly effective against larger enemies and transports, since it annoys and does damage for a long time.
It's also good to destroy shielded anchors like the Electroncopter, although you have to be pretty precise on the hit point or it will fail otherwise, which must be at the top tip. It's much more finicky to achieve a successful attack on them with the Stun Copter than with the Electroncopter. But using either will become more and more essential on Inferno to destroy shielded anchors safely.
Be aware of the dangers of using it in maps with enemies that are not aggroed, because enemies being attacked by them can go near the ones that were not aggroed, and will be.
The DLC 2 level 110 E4 is a huge improvement from the campaign ones, and even more useful.
It will be essential on a DLC 2 mission to take down otherwise extremely annoying transports to destroy.
Silent Copter [sniper rifle]
A crappy slow as hell sniper copter (although they claim it's speedy). But sometimes it's almost your only option, so it's this one or the Limpet Sniper. For instance, they are your only options in the last mission of the campaign with the snake boss. It does considerable damage, but the overall slowness of the beacon is so bad you almost fall asleep. And beware if it fails the target, which is usual, it takes forever to return. Unbelievably stupid against transports or tailed anchors that open and close, as the chances of them being closed when they reach them is high.
The DLC 1 level 103 N1γ isn't a huge improvement sadly.
Armed Multicopter [machine gun]
Scatter Multicopter [shotgun]
Armed Multicopter [laser gun]
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