Last updated on:
In EDF 6, unless you cheat, you'll need to play all or almost all missions in the campaign up to the last one, mission 147, in hard to unlock Hardest and Inferno.
Inferno is the most fun and interesting difficulty to play and that's where you can earn and improve weapons over level 76, the last weapons level you can get on the main campaign missions on hardest, which almost overwhelmingly is where the juicy and interesting stuff is. To be crystal clear, yes, many under level 75 weapons are awesome and very viable in inferno.
And in reality, you can farm weapons up to level 95 on hardest if you have the DLCs.
EDF 6 sadly focuses on dropping inordinate amounts of armor crates, a few health ones, and a miserable amount of weapon ones. Smaller enemies almost don't drop crates, let alone weapon ones, and new ones are even worse than the old. Dreadful option... Thank you Sandlot, weapons farming is now an even bigger bore than it was already on EDF 5, way to go!
If this is bad on the main campaign, it's even more awful on the DLC missions. On DLC 1 most missions will provide 5 or even less weapon crates. DLC 2 isn't much better. Details on DLC farming at the end.
I do suggest you read this first if you're new to the game:
https://cris3fgametipsandgrumbles.blogspot.com/2023/12/edf-weapons-farming-basics.html
Mission Drop Weapon Level Chart:
https://w.atwiki.jp/edf6/pages/163.html
You can use a browser with translation capabilities, but missions numbers and drop ranges in the table are just numbers so no need for that.
Remember if playing offline solo you can play missions split screen with 2 classes by leaving one idle and EDF 6 will divide the lion's share of weapon crates between these 2, with the second class usually getting a few more.
However, it must be said that you'll miss a lot of detail and fun in the game by playing in split screen mode, and it's harder due to the reduced area of vision. There's no difference in enemy strength and attacks.
One of the most stupid things I see in Inferno weapon farming advice is that overwhelmingly they show how to farm Inferno missions using high end Inferno weapons. Duh!!!!!!! People who want to farm Inferno missions for weapons most likely don't have Inferno class weapons or even good ones, do they...
Oh boy...
Although several Inferno missions can be made with HARD class weapons, 108 is exceedingly easy with them. Weapons range from that mission is pretty good and you can get a really nice bunch of INFERNO weapons in a few runs, which will then help in tackling other missions I mention. Mission 126 can be done with HARD class weapons too, it will just take time. 138 aka 40.5 and 116, although boring and with a miserable number of weapon crates can be easily done with them too.
Once you have really good and upgraded Inferno weapons you're not going to play basic missions with few weapon crate drops, because you can go successfully for much more interesting ones. So the basic easy ones become what they usually are, crap.
This is very important if you want to get full stars on many weapons, as this can take a LONG time. If you don't aim for efficient missions that will provide lots of crates within a reasonable time frame this will take forever. It will be your choice. Yes, you can farm all weapons with just a few very easy or even easier missions. But it will be a loooonnnnnnggggg run and frankly will be a bore (my opinion).
Be aware that in all missions there's a simultaneous 128 crates limit, so no more than this number can be present at the same time on the map. This includes the armor, health and weapon crates. When this number is reached enemies no longer drop crates until you collect some. There are quite a few missions where this threshold will be passed and in some quite a few times.
The overall mission also has a 1024 crate limit, all crates beyond this value will be invalid. Because of this, you can't farm missions forever, and you must stop and redo the mission again to continue farming if it's one where you can do it for some time with an enemy spawner.
It's also important to note that there are guided weapons that only work reliably or are viable if they're very to fully upgraded in stars for various traits. Affected weapons are:
- Ranger : Emeralds, MLRAs
- Wing Diver : Mirage
- Fencer : Arm Hound, FG High Altitude Missiles, Arcanes (aka the NPC killers, I hate these ones)
The traits you'll want to maximize are lock-on time and rate of fire, reload will also help for missiles. Lock-on time and energy consumption, charge will also help for WD guided weapons. All other traits will help too but are less important to make guided weapons viable. The differences you'll see once the traits are optimized can be staggering, turning weapons from trash into mission solvers.
I don't do voice-overs on my videos so I put all relevant information in the video description. If you belong to the TL:DR people, well... tough luck.
I do think it's advisable to read the descriptions in my videos, you might learn something. At least in the japanese versions videos it is useful to see what weapons I used if you can't figure that out.
So once you unlock Inferno you can play all missions in that difficulty. The best missions to play to get inferno weapons are in this order (difficulty / efficiency / number of crates):
Although you'll read advice to go for missions 40.5 (138 or between 40 and 41) or 116 these 2 are boring as hell cave missions with miserable weapon crate drops on all runs. At least 40.5 has the Golden Queen Ant, the only likely good source of weapon crates for the mission, but she's stuck in a room so no great challenge.
Mission 108 is a remarkably easy and fun scripted mission that can be very easily played with hard class weapons and very low armor. Also due to all enemies being higher grade than usual, there are usually a lot of weapon crates, particularly considering the small number of enemies present.
The idea is to support with health the NPCs (Ranger and Air Raider), or just annoy and distract the enemies (Wing Diver and Fencer) so that NPCs, mainly the vehicles, can massacre enemies. There's a heavy cosmos in the "last" wave that can be put in a position where he can't hit or be hit by NPC vehicles and you can pick crates in peace and come back to finish him, which you don't even need to do as the NPCs squads can do it.
Remember that shooting enemies will make them focus on you and not the NPCs. That's precisely what you don't want to happen. Many enemies will also be hit by gunship attacks, so DON 'T shoot what you don't need.
An explosive weapon is a plus and important to take down buildings and structures where enemies can hide and that will hinder the NPC vehicles work. Also because a few crates will be stuck up high on buildings, which you'll need to destroy to be able to pick them.
Good weapons drop range, with just a few weapons beyond its reach (the 90+ ones). You can farm exceedingly good weapons for all classes to tackle most inferno missions easily on this mission by playing a good number of rounds here. Almost as easy as the pillbugs missions on EDF 5, but with a lot more weapon crates.
As long as you follow the rules, dead easy mission with good music, a great map (the future city), a great mix of enemies and good rewards. And a smashing NPC companionship.
Ranger run with Hard Class weapons (below level 52) and 500 armor:
Wing Diver run with Hard Class weapons (below level 52) and 500 armor:
Air Raider run with Hard Class weapons (below level 52) and 500 armor:
Fencer run with Hard Class weapons (below level 52) and 500 armor:
Mission 126 - ALL Classes, even online solo - Very easy
A good, interesting and reasonably easy mission for all classes. This is the second mission you should go after 108, and this one can provide weapons up to level 95, which is very high.
You just need to run away and shoot what you can from far, while avoiding the 2 last phases spawning points, the 2nd on the right side and the 3rd on the left side of the map, considering the starting position obviously. Even possible with hard class weapons or online solo, it will just take a lot more time. Not stellar in the number of weapon crates drops, but usually good, this due to the presence of silvers, queen Ants and King Spiders.
Ranger:
Mission 117 is THE mission on the campaign that can provide more weapon crates (and inordinate amounts of armor crates if that's your thing) and can be infinitely farmed (within mission limits of course).
There's no mission like 117 for the quantity of armor and even weapons farming in Earth Defense Force 6 campaign and the Wing Diver excels here. At a specific point in the mission, you can have up to 60 new ants roughly every 45 seconds and no other mission comes even remotely close to those numbers. Even though ants don't drop that many weapon crates the sheer number of enemies will offset this.
Wing Diver:
https://youtu.be/B522cIdmgms
Mission 140 / 134.5 - Air Raider best class online even solo or offline, Ranger second one - Medium
This is a mission that can be cheesed by taking advantage of a glitch, going through a door and hiding underground (some japanese player discovered this, and it's their darling farming mission). The glitch isn't very difficult to do, but you'll still be hit by cannonball Grenadier blasts, so the Air Raider is the best class because he can use shields to prevent any damage, he can even do it online solo with near base armor, but he does need specific gear to do that.
The mission is pretty quick and gives a really good number of weapon crates and very high-end ones.
Air Raider cheesing through the door, using shields, online solo (offline equal and easier), difficult to get going but obviously the best once you can do it:
https://youtu.be/ku37NcOyf-I
https://youtu.be/YaBY5sgnBJg
Air Raider normal run, no cheesing:
https://youtu.be/-olcMPZ-Z18
Wing Diver run with mostly a level 15 weapon, cheesing or not anyone's option:
Fencer run, first with lower specs missiles:
https://youtu.be/G1wGKrqGiRE
Fencer easy run, with high end specs missiles, huge difference:
https://youtu.be/jqZNqKFfYSY
Mission 134 - Air Raider best class, Ranger pretty fun - Easish
Mission 144 - Air Raider best class, Wing Diver and Ranger good options, farmable spawner - Medium
Another reasonably easy end game mission thanks to the help of a Blue Barga with a bazillion armor. On top of that, you can farm the mission for a while by leaving one of the tailed anchors alive, preferably the one that drops high-mobility Androids and 2 Cyclops. Although there are 3 Erginus as enemies, the biggest issue for the MEGA Barga is the small stuff. As long as you waste all tail anchors ASAP, and get rid of the small stuff and other big stuff besides the Erginus, the mission isn't difficult. And if the Barga is alive farming the mission is easy, but crush the small Androids ASAP when they aggro around him.
NPCs have all invincibility traits and will respawn once there are no aggroed enemies.
As usual, DON'T hit the Barga with bomber attacks!
Mission is pretty nice too, and many weapon crates.
Air Raider:
Ranger:
https://youtu.be/FgYaG4_vIik
Wing Diver:
https://youtu.be/XrMtittwC2Y
Quest for the Barga health for the few interested:
Mission 109 - Air Raider best class, Wing Diver and Fencer very good options, Ranger still viable - Medium, exceptional quantity weapons drops
Mission 109 is the ΓΌber mission for weapons crate drops. Crates, crates, tons of crates. Crates galore. Crates nirvana. The number is so high, that you'll surely miss a lot of them, as the map crates limit is reached fairly quickly and it's difficult to keep up with the pace of drops.
The mission is tremendously fun to play and even if it can seem daunting at first it's easy to do once you get used to it. There are also several ways to deal with the mission which makes it even more fun.
The goal is mostly to survive until the 6 super duper mega powerful NPC Proteus arrive sometime after the 5th wave. Once they do it's a massacre of all enemies on the map. For this reason, it's also the mission with the most awesome ending, by far.
The final dialog of the mission is unusually pretty long, so WD and Fencer with good mobility can make a clean sweep of the huge number of weapon crates on the map. AR and Ranger will have more trouble with pick-up.
Air Raider:
https://youtu.be/Wv8C1-PARlc
Fencer:
https://youtu.be/MKxNqXdw6wo
Wing Diver:
https://youtu.be/NVkjICU29uU
Mission 135 - All classes - Medium to hard difficulty
Weapons range 71-95
Tons of crates. And an awesome and quick mission like 109. Another of my favorites in EDF 6, total mayhem and chaotic, but so much fun once you can do it. And it's not that hard.
Like in 109, the awesome red shots Proteus rock. Even "only" 2.
Air Raider:
https://youtu.be/gO-oMevwiOA
Fencer:
https://youtu.be/e7OCAt8krKU
Wing Diver:
https://youtu.be/Me2bLnEvGgU
Mission 145 - Air Raider - Hard but with a farmable spawner
Weapons range 74-95
And surprise of surprises, 145 is not that hard and can be infinitely farmable. AR is the class that can easily achieve this (WD can too but painful to pick crates due to movement restrictions). The biggest surprise is that in the last wave you can leave one of the tail anchors dropping red androids and the giant pylon dropping alternatively a new queen ant and a new king and amazingly even the 4 NPCs squads will kill these alone if necessary. So you can just lazily walk around picking crates and leave the hard work to them.
NPCs have all invincibility traits and will respawn once there are no aggroed enemies.
Ranger and Fencer don't have an easy life on this mission, so not good options.
NPCs rock on EDF 6!
Air Raider farming:
https://youtu.be/kq-msCWnOx8
Other Options:
It's not only high-end weapons that are interesting, some below 70 are pretty good and useful too. Some missions sadly drop very few crates and will make farming a bore. Also, some more troublesome missions will be very interesting due to the ratio crates / time. So other options for lower weapons or are very productive once you have some experience and reasonable weaponry:
Mission 51 - All classes
Weapons range 42-69
Quite easy, just run away, kill groups of enemies with an explosive weapon, lots of crates but difficult to pick all.
Fencer with low specs weapons:
Mission 52 - Air Raider, Vesta rocks
Weapons range 42-69
Quite easy with AR and Vesta attacks. Burn Krulls, and destroy pods and pick crates while they die. Pods usually provide a good number of weapons crates, so it's interesting because of that.
Mission 63 - All classes even with hard class weapons - Easy but terrible for efficiency
Weapons range 46-73
Quite easy, get all NPCs, just run away, lots of crates but difficult to pick all or even many. Try to keep feeding NPCs, besides picking weapon crates. 128 crate limit will be reached many times. Timed mission.
Air Raider in HARD, but Inferno is the same drill:
Mission 97 - Air Raider, Fencer, Wing Diver - Easy but terrible for efficiency
Weapons range 58-85
Another running away and just pick crates mission, but like the 63 very difficult to be efficient. NPCs will likely handle enemies, just be careful that when Siren arrives because you'll likely die if you're not far from the main blast. Timed mission.
Air Raider no shooting run:
Mission 99 - Ranger stellar and fun here
Weapons range 58-85
Medium difficulty mission, with a good number of crates, can be farmable but not very interesting for that. Ranger fits like a glove here, best class to do it.
Ranger:
Wing Diver:
Mission 116 - ZZZEzzzzazzzzsy
Weapons range 65-90
An extremely boring, long and tedious (to me at least) scripted mission. A rehash of an EDF 5 mission. Slow and long as hell and drops very few weapon crates, so with a dreadful time efficiency ratio. But an EDF "pros" and "experts" favorite.
If you want to fall asleep while farming, this is the place.
Mission 138 / 40.5
Weapons range 72-95
Another extremely boring and tedious (to me at least) mission. A cave mission where all enemies are ants in an egg state. The only different enemy is a Golden Queen Ant stuck in a room, and being a Queen Ant you can expect all the usual craziness of dying by being hit through walls, and quite far too. Quite a few goldies, so death in a split second is always possible. Being an EDF cave mission you can expect the usual engine crap, so dying from attacks going through walls and floors is common, particularly from the Queen Ant. Ranger is stellar here, but not a surprise, he's now the best class on cave missions.
Sadly very few crates, my usual runs on it yield 5 or fewer crates. And it takes some time, so a very low efficiency ratio. But another EDF "pros" and "experts" favorite.
Ranger with hard class weapons:
DLC 1 - Lost Days - Weapons Farming
DLC 1 introduces new enemies and 18 missions (19 is bogus). A few good missions and most were not even hard, I was able to do all except the cave one with the Air Raider with my standard 1k armor without many troubles and without using DLC weapons. On the cave mission, as expected, Ranger was now king (and AR sucks), but it's still a peachy mission.
However, DLC 1 presents the following problems:
- new enemies are peachy as hell, and in particular Air Raider's vehicles get trashed by them in no time; blue bees and spiders can one-shot you in the blink of an eye at 1k or 2k armor, and the giant pillbugs can trash 30k+ armor of a Nyx in a single hit.
- all new enemies will provide little to no crates, and weapon ones are in deplorable numbers for most missions in DLC 1
- if the game played quite well on the PS4 during the main campaign, it must be said that you'll experience some remarkable slowdowns on most DLC missions, which sadly was expected due to the huge numbers, size and complexity of enemies, and their attacks.
- sadly missions up to 6 only provide weapons up to level 103, so really very uninteresting for farming. Only missions from 9 onwards are better as they can provide crates in the whole DLC 1 range
- remember that the higher the mission, the bigger the chance of getting a more starred upgrade
Nope, nothing like EDF 5's DLC 1-11... πππΆπ
So, the only interesting early missions would be 6 for farming a transport dropping drones but the weapons max level is very low, 13 which has the new naked speedy cosmos and 14 which has a large number of enemies but crates will be too spread and likely the mission will end before you pick up them all. But even these take too much time for little rewards, in quantity and level (UPDATE partially wrong, 13 is not that bad with some cheesy runs).
The best missions for farming in DLC 1 are by far and sadly 17 and 18, and Air Raider as usual is THE class to do that.
If you find 17 and 18 too hard or long, you can still go for these options, which are marred by few to very few weapon crates, and would be:
- 16, which is hardish, but short, Air Raider is still the best class even without DLC weapons, Fencer and Wing Diver can sort of do it
- 15, which is hardish and long, Ranger even without DLC weapons is stellar here like in most cave missions
- 14 , which is hard and short, Air Raider even without DLC weapons is king again, Ranger a far second best, crates too spread and difficult to pick
- 13, which can be done by all classes with some patience more or less easily even without DLC weapons, but takes 15-20 minutes and rewards are miserable (5 or so crates πππππΆπΆππ) UPDATE - see below...
If you search I have (or will) videos of them all, just not listed in the Weapons Farming playlist for obvious reasons.
I strongly advise players to farm DLC 2 instead if you have it, as there are way easier missions there, depending on class, faster and with better rewards.
VERY IMPORTANT UPDATE. This is wrong! You can't get DLC 1 weapons in DLC 2 missions in EDF 6 (unlike EDF 5). So weapons in ranges 100-106 can ONLY be acquired and upgraded on DLC 1 missions. Even more stupid, there are level 106 weapons that belong to DLC 1 and level 106 weapons that belong to DLC 2.
And there are many good ones for all classes in the DLC 1 range...
You can check here the DLC weapons, and which are on DLC 1 and 2. Use a browser with translation capabilities (Chrome, Edge, Maxthon...):
https://w.atwiki.jp/edf6/pages/330.html
DLC 1 Mission 13 - Fencer, Wing Diver, Air Raider - Easy
Weapons range 83-106
The mission is fun to do, but I was not a fan of farming it since it takes too much time, for little rewards. However, there is a way to do it in an easy and fast way, by staying on a specific place. Then usually cosmos will follow a path that will put them in front of you where you can massacre them with ease. However easy this is, it's unreliable and that's why I list it as easy and not very easy. A miserable number of crates, usually less than 10, but the short time does compensate. It's also nice to just see the dumb cosmos being wasted.
And yes, compared to the other 2 DLC 1 possible farming missions it's easy as pie.
Fencer without DLC weapons:
Wing Diver without DLC weapons:
Air Raider without DLC weapons:
Ranger isn't good here, but run with no DLC weapons and no heli:
DLC 1 Mission 17 - Air Raider - Hard and slow, Ranger and Wing Diver - Harder and slower
Weapons range 86-106
This mission is interesting to farm because you can have a lot of Electric King Spiders spawn 2 times and these drop large quantities of crates, and a few weapons crates per King usually. I think the jp wiki is wrong on this one and incomplete. As you damage the large cocoon, you'll get 3 special spawns, and the number of enemies coming is dependent on the number of smaller cocoons not destroyed. You start with 6 cocoons.
The first special spawn is "only" blue spiders, the second Electric King Spiders, and the third Electric King Spiders and blue spiders at the same time. All these waves are hectic, with the third being very hectic. The Air Raider is by far the only class that can handle them with some speed.
Wing Diver and Fencer can do it too, but they will take forever if they take the risk of destroying the large nest first.
So, the idea is to destroy first the large cocoon and leave the small ones alone. Slightly nasty or not, it's your best bet for getting large quantities of weapon crates in DLC 1.
As to the jp wiki suggestions that the mission is dead easy to do with initial health, well these people are smoking something really strong. Blue spiders are extremely fast and sneaky, and they can hit you in a snap from half the map away and "unexpectedly" through walls, at initial health one attack and you die. Only if you're EXTREMELY careful and take 2-3 hours to do the mission, and even then an accident can always happen, this is insane. And never by dealing with the huge hive first. Sadly most of EDF 6 jp wiki content besides the mission data (enemy spawn, etc) is stupid or ridiculous, in striking contrast to what is written in the 4.1 content which was usually pretty good.
Farming this mission efficiently is completely a balance between picking all crates and milking all Kings spawns. Without that, it's a big waste of time.
The map limit will be reached at least 2 times. If you farm all the Kings and they usually drop 6 crates at least, from the 20 available you'll have 120 crates. More than half the weapon crates you'll get from this mission will come from the King Spiders.
Air Raider is by far the best class for farming this mission efficiently, particularly if using the DLC 2 Blacker E11 for more efficient and faster crates pickup. Ranger is the second with the caveat of needing DLC 2 stuff. WD can do it but she has more problems than either of these 2.
Fencer is NOT efficient here, he sucks for farming this mission. He's by far the best on the most interesting farming DLC 2 mission though, and that's how the game is anyway, some classes are stellar on some missions, and lousy on others.
There's no other high-end DLC mission where the enemies will stop coming at any point, and where you can optimize and take advantage of that to the end for easy crates pickup at some time.
Air Raider no DLC weapons run:
Air Raider better run with DLC 2 Blacker E11, read DLC 2 farming details:
Ranger with DLC 2 weapons efficient run:
Wing Diver no DLC weapons efficient run:
Part 1:
Part 2:
DLC 1 Mission 18 - Air Raider - Hard
Weapons range 87-106
Another mission that seems awful but can be done reliably without too many issues, but again only the Air Raider can manage that feat, even using non-DLC weapons.
Air Raider's improved run, still no DLC weapons:
Air Raider's older run, no DLC weapons:
DLC 2 - Lost Days - Weapons Farming
DLC 2 introduces new enemies and 40 missions. Many DLC 2 missions are absolute hell for some or all classes on solo, with a huge spike in difficulty from half the way onwards. Don't worry there are peachy missions before reaching that point too.ππππ
Since many DLC 2 missions are based on a single or dual enemy type, many are on city maps, and many of the enemies can't destroy buildings, this does make it possible to cheese them and farm several missions efficiently. There are a lot more interesting farming missions in DLC 2 than in 1, and a lot of them are much easier than most DLC 1 ones, and even main campaign ones too. Ridiculous, but true.
However, DLC 2 still presents the following problems:
- new enemies are peachy as hell, and in particular Air Raider's vehicles get trashed by them in no time; blue bees, spiders, nakers, drones, krulls and krakens can one-shot you in the blink of an eye at 1k or 2k armor, the giant pillbugs can trash 30k+ armor of a Nyx in a single hit and giant blue bees now destroy buildings and do massive damage.
- all new enemies will provide little to no crates, and weapon ones are in deplorable numbers for most missions in DLC 2
- if the game played quite well on the PS4 during the main campaign, it must be said that you'll experience some remarkable slowdowns on most DLC missions, which sadly was expected due to the huge numbers, size and complexity of enemies, and their attacks.
- sadly missions up to 8 only provide weapons up to level 109, so really very uninteresting for farming. Missions from 25 onwards are better as they can provide crates in the range of 106-115
- remember that the higher the mission, the bigger the chance of getting a more starred upgrade
There is only one level 117 weapon, and one level 116, and both are for Ranger.
There are 10 level 115 weapons between all classes. There are no level 113 and 114 weapons.
There are 21 level 112 weapons, which was the highest level on EDF 5, 9 level 111 ones, 14 level 110 ones, 1 level 109 (Ranger's M9 Raven), 12 level 108 ones, 26 level 107 ones and 15 level 106 ones (there are 9 level 106 weapons on DLC 1).
To get the last weapon and maximize it, the level 117 one, you'll have to play missions from 33 onwards. Sadly the only mission that is interesting and approachable for farming is 37, and only one class is efficient there in speed and pickups.
From mission 18 onwards things do get more interesting, as level 112 weapons can be obtained and there are several good level 112 ones. More correctly from level 110 onwards there's some really good stuff, and you can get those from mission 10 onwards.
There are 3 VERY important weapons you should try to get ASAP (RNGesus needs to cooperate) that will help a LOT in items acquisition:
- the level 111 Blacker E11 for Air Raider
or
- level 108 Caliban Armored Rescue Vehicle Early (compared to E11 more acquisition range, slightly better speed, more than twice armor, but no defense or attack which sucks badly for most missions)
- the level 111 Rescue Skeleton enhancement for Fencer
These 3 items have a huge item acquisition range and they help a LOT in farming missions. Don't be too excited about the Blacker though, it's a tank and tanks are trash on any map with tons of rubble. Or any map with anything to be more correct. Part of Sandlot's, mostly successful, plan to ruin the Air Raider.
DLC 2 Mission 2 - Air Raider
Weapons range 82-99 + 106-107
Easy mission for Air Raider, and with a reasonable number of crates. The problem is that the mission is too low and only weapons of levels 106 and 107 can be acquired, besides below 99 ones. So sadly, not very interesting.
DLC 2 Mission 7 - Ranger, Air Raider
Weapons range 83-99 + 106-108
A favorite for many people, but I find it uninteresting and not profilic.
A mission where Ranger and Air Raider can do the go through a door trick Γ la 140 / 134.5 way, in this case, the huge building in front of them. The problem is that the mission is again too low and only weapons of levels 106, 107 and 108 can be acquired, besides those below 99. So sadly, not very interesting either.
DLC 2 Mission 10 - Ranger - Very Easy, Air Raider - Easy
Weapons range 84-99 + 106-110
A pretty easy mission for the Air Raider on which you have to battle 2 very large waves of not aggroed androids and his bomber attacks work very well. DLC weapons are not even needed. You'll take more time picking the crates, than in the actual battles. The number of bullets coming from the androids can be insane if you don't destroy a large number of them at the first attack.
And in an update an almost brainless mission for Ranger, with laziness as a bonus. Fencer can do a similar run to Ranger using Flame Revolver or Hellflame Revolver, but you can kill yourself easily, takes a lot longer to kill the androids and it would need level 111 Rescue Skeleton to help with crates. Not a good option with him, I tried it and it's a bore.
Fencer can do this easily too with the same loadout of mission 11, but it's not interesting due to fewer weapon crates in the same time, and of a slightly lower level.
Air Raider run, no DLC weapons:
Ranger run, no DLC weapons:
DLC 2 Mission 11 - Fencer, Wing Diver - Easy
Weapons range 84-99 + 106-110
A pretty easy mission for the Fencer, where his mobility, missiles and mortar attacks shine. Good loot usually from the 3 Cyclops of the last wave, and large androids also provide nice quantities of them. Like Air Raider on mission 10, no DLC weapons are required. You can do mission 10 with exactly the same loadout, but it's less interesting than this one (fewer crates, lower grade).
Fencer run, no DLC weapons:
Wing Diver run, no DLC weapons:
DLC 2 Mission 15 - Air Raider - Easy
Weapons range 86-99 + 106-111
A pretty easy mission for the Air Raider even without DLC weapons. 30 small Krakens, but since their bullets are not destructive you can hide in some places and use shields for almost complete protection. Takes some time and weapon drops are sadly few.
Other classes can't match the AR's ease here.
Air Raider, no DLC weapons:
DLC 2 Mission 16 - Fencer - Very easy even online solo, Ranger - Medium
Weapons range 87-99 + 106-111
DLC 2 Mission 19 - Ranger, Air Raider - Easish
Weapons range 87-99 + 106-112
This is where things start to get better due to a wider possible range of weapon levels on DLC 2.
A relatively easy mission for all classes due to cheesing possibilities, but where the Air Raider and Ranger shine. Not stellar in weapon crate numbers, but reasonable, and good ratio ease / quantity / time wasted.
https://youtu.be/PSVWMbg3XQM
DLC 2 Mission 26 - Ranger - Medium and VERY lucky prone
Weapons range 90-99 + 106-115
A troublesome and unreliable mission, but considering that Ranger has few decent weapon farming missions later on DLC 2-20+ and how many people only want to play with him it becomes interesting. The mission is pretty quick to do, but does require some hefty weapons to be more viable.
A cylinder map cave mission has the usual issues with EDF cave missions on steroids, like being hit through walls, with stupidly common and annoying ones: corpses related deaths and being hit through walls. It can be considered the ultimate corpses nightmare mission of the game. Do expect to die a LOT!
Incredibly not stellar in crate numbers, and difficult to pick all, but still good, and really good ratio ease / speed / quantity (for this level of difficulty of course...)
Ranger, the "Welcome to the self Blow Up Dome" runs:
https://youtu.be/4gpSY4kC_ig
DLC 2 Mission 28 - Air Raider - Medium and Lucky-prone
Weapons range 90-99 + 106-115
DLC 2 Mission 30 - Air Raider - Medium and Slow, Wing Diver - Hardish and Slow
Weapons range 95-99 + 106-116
DLC 2 Mission 34 - Ranger - Hardish
Weapons range 106-117
DLC 2 Mission 37 - Fencer - Hard and armor needed, Air Raider - Harder and not as good
Weapons range 106-117
https://youtu.be/RN7zwonWLCk
Air Raider less nirvana but reasonable run:
DLC 2 Mission 38 - Ranger, Air Raider - Harder
Weapons range 106-117
No comments:
Post a Comment