24 April 2024

EDF 6 DLC 2-39 Inferno

Air Raider


Onto the mission flow.

At the start summon the tank and install shields. Be CAREFUL, installing shields on vehicles in EDF 6 does not work very well.

Head front left, follow the video, as it's the ONLY way to get to the outside without aggroing everything.

Try to destroy lamp posts and trees while traveling outside, you'll regret it later if you don't do it.

When you reach a missile pods Deroy, aim for a further one left with Z4 and try to destroy as much as possible the one near you.

Run away and focus on destroying Deroys mostly using tank. You SHOULD destroy all Deroys before the 2nd phase, because destroying them will be harder.

2nd phase will spawns when a certain number of enemies from the 1st one is gone, same deal with the 3rd one.

Be REALLY CAREFUL exiting the tank because the large androids are deadly accurate and you can't rely on the shields protecting you always. Once the Deroys are gone try to focus on large androids.

Before triggering the 2nd wave you should change to a new tank, and install shields on it. DON'T try to install all shields at once you'll regret it. Install 2, then the rest, check video.


Hopefully you had Z4 on hand when the 2nd wave shows up. Use it wisely when most Type 0 drones are near you. Destroy blue Type 3 drones with tank, and the huge drone too. Only go for androids once these are gone.


Again get a new tank and rebuild and install shields on it.


I did try to destroy all large androids at this point but it's very hard with these weapons.


Ignore for now the center purple tail anchor it can't hit you.


Once you trigger the 3rd phase, 3 shielded pylons will drop. The most important one to go is the front one, that spawns 2 giant blue pillbugs and gold ants. The second that should be destroyed is the back left one that spawns two small krakens and blue ants. The back right one is the hardest to destroy since it's further away from the map border. This one spawns 2 Elder Krulls and gold ants.


There isn't much interest in destroying enemies at this time as they will spawn again. However blue Pillbugs CAN destroy your tank in one attack. So try to make these go away with tank shots, or destroy them with Z4 or Phobos.


Be REALLY careful when you exit the tank if the tank turret is not aligned with the tank front, as you exit looking a weird position and it's easy to get lost. Lost the mission a few times because of this (see video at 23:00).


Use Electroncopter M6 to destroy shielded pylons, aim at the side where the orange part is inside.


Once the pylon that spawns Pillbugs is gone destroy them ASAP.


Don't risk it, if enemies are too near, don't exit the tank to destroy pylons, make another map lap and wait for a safer time.


Things will get a lot easier once there's only the last shielded pylon remaining (except the pink one). The 4th phase will trigger once there's only one pylon remaining, which should be the pink one. The last phase enemies are red Cyclops and more blue large androids, but they are easier to handle.


Destroy the last shielded pylon that spawns enemies, then destroy the remaining enemies. Elder Krulls are not easy to kill with this setup, tank shots do help though. Tank shots also help with small Krakens but they're difficult to hit.


Once a few enemies remain, approach the map center and destroy the purple pylon.


Pick crates but be careful not to get the tank stuck, it's mighty easy to achieve that crappy goal.


Most things will one-shot you even at 2k armor. Only Deroy blast (not lasers), and small androids from far away will not.


E11 shots can damage you and at 12.8k per shot, it can be nasty. Eliminating the trees and lamp posts from the outside roads (inner ones even more important than the outside ones) is crucial, I lost the mission a few times by blowing myself in a tree or lamp post, of the stupid M6 killing myself because it stopped at one of those too, instead of where I aimed it.



23 March 2024

Suggested loadouts and basic strategies for EDF 5 Despair and Under Siege on multiplayer

Despair and Under Siege are online-only missions of EDF 5. Both are nasty, although not impossible. The main problem is that there needs to be some coordination on both. If everyone is just shooting around you'll never solve it.


The best way to tackle missions online is by each player using a different class. This way you're optimizing for a positive outcome, as each class has different capabilities, and most missions will be easier to handle if you explore them. These 2 are missions that if players insist on avoiding or concentrating on specific classes you're aiming for a huge difficulty spike and likely failure.


24 February 2024

EDF 4.1 Inferno Weapons Farming guide, and avoiding nightmares in obtaining 100% weapons

In EDF 4.1 (and its lower sibling, 2025), achieving 100% weapons is the most troublesome, time consuming, difficult and unreliable task by far, far, far (either if you're going for a trophy, just want to have all the weapons or if you're unlucky and the last one is the one you really want). It's very common that to get the last weapon, or even the last few, a farming nightmare is necessary.

So this farming guide is made in a way to optimize that objective, get all weapons. You can still go for the same missions to farm weapons, but be aware that once the guidelines to avoid problems are broken, there's nothing you can do except have a lot of luck.

10 February 2024

Important information for EDF 6 that is difficult to find

I do try to teach a few things in the descriptions of my videos but I doubt that most people, except for a few, bother to read them. 


I'll add here some information that is not that easy or clear to find out.

11 December 2023

EDF 5 - Mission 108 Despair - Online Only mission - Air Raider - Inferno

I tried a few times to do this online-only mission, but was never successful and was getting annoyed with it. Doing online solo missions is mostly a PITA as not only finding what weapons work, but finding a strategy that works is VERY time-consuming. To make it better I don't have PS Plus right now, so at least I did manage to do this in a online play free weekend.

2 December 2023

EDF 6 - Air Raider - When drones SUCK what is at least usable

The biggest change in EDF 6 was the moving towards total brain deadness of the Air Raider. If the new drones are interesting to joke around and have fun with while playing up to hard, beyond that they simply don't work. Using drones is time-consuming and stupid and you simply don't have enough time to do that on harder difficulties. And you need a ton of armor too. The overall result was that the AR turned into a stupid version of the Ranger, without its speed-walking enhancements. Whatever it was Sandlot's idea it's mostly a flop. How they did not figure out this I can't grasp, or they did only when it was too late (hopefully). On Inferno, Haze, High Mobility Androids, Red Androids and Krulls will shred you to pieces long before you can even aim drones at them. And it's even worse against most new DLC enemies.

It's perfectly impossible that Sandlot did not see that drones are not usable on Inferno in missions with aggroed enemies, and even beyond that on hectic ones, because you simply die just while trying to aim them. 

The alternative is too inconceivable to be true, is that they're too incompetent as players and testers to have reached that conclusion.

6 November 2023

EDF 5 - DLC 2 - 12 - The Last Stand 1 - Air Raider's Special runs

One of the more interesting aspects of Sandlot's EDF games is thinking of a different strategy to solve an interesting mission. It's so unique that the game is developed in a way that enables this.


There are several constraints and things you need to know and take into consideration before tackling this mission in any special way.

21 September 2023

EDF 5 / Earth Defense Force 5 Weapons Farming Guide - Inferno

In EDF 5, unless you cheat, you'll need to play all or almost missions in the campaign up to the last one, mission 110, in hard to unlock Hardest and Inferno.


Inferno is the most fun and interesting difficulty to play and that's where you can earn and improve weapons over level 76, which almost overwhelmingly is where the juicy and interesting stuff is. To be crystal clear, yes there are many weapons under level 76 that are awesome and very viable in inferno.

11 September 2023

EDF 6 Breakdown of mission difficulties by classes (SOLO OFFLINE)

This is a list of my opinion of the difficulty of each mission in Inferno that I think it's relevant. If it's not on the list, it's a trivial mission to solve, probably with all 4.

26 July 2023

EDF 6 / Earth Defense Force 6 Weapons Farming Guide - Inferno

In EDF 6, unless you cheat, you'll need to play all or almost all missions in the campaign up to the last one, mission 147, in hard to unlock Hardest and Inferno.


Inferno is the most fun and interesting difficulty to play and that's where you can earn and improve weapons over level 76, the last weapons level you can get on the main campaign missions on hardest, which almost overwhelmingly is where the juicy and interesting stuff is. To be crystal clear, yes, many under level 75 weapons are awesome and very viable in inferno.

And in reality, you can farm weapons up to level 95 on hardest if you have the DLCs.

25 July 2023

EDF 5 DLC 2 M 12 Wing Diver Inferno The Last Stand 1 ( Earth Defense Force 5 )

Here are the details of this mission.

EDF 6 / Earth Defense Force 6 - Things that are good or stellar

 I do have a post about things in EDF 6 that suck, so it's only logical and correct that I have one with the opposite. Yes, there are many stellar things in 6. Pity they didn't end with these.

20 July 2023

EDF 4.1 Breakdown of mission difficulties by classes (SOLO OFFLINE)

This is a list of my opinion of the difficulty of each Inferno mission that I think is relevant. If it's not on the list, it's a trivial mission to solve, probably with all 3.


I absolutely suck with Fencer so can't provide any hindsight or help with him. I do think he's the worst and least fun class in 4.1 anyway (again my opinion).

EDF 6 - Missions Data - Info, tips and details

Interesting or important details for some missions.


Mission 106







SA2, P1 and P2 - pylons and shield anchor inside the near most shield bearer


SA3 and P3 - pylon and shield anchor inside the right shield bearer, where the Golden Queen Ant is parading


SA5 and P4 - pylon and shield anchor inside the left shield bearer, where the Silver King is parading


Spawners data (thanks for jp wiki for info):


anchorNormal timeWhen the third spawner is destroyedWhen the 6th spawner
is destroyed
enemiesnumberintervalenemiesnumberenemiesnumber
SA1black antsFiveabout 35 seconds(none)(none)
SA2android6about 40 seconds(none)(none)
Naker8
SA3high mobility android2about 85 secondsLarge android
(machine gun)
2android40
SA4grenadier3about 85 secondsbig grenadier2big grenadier5
SA5Naker2about 90 secondsLarge android
(launcher)
2android40
P1spider3about 85 secondsgold ant12gold ant16
P2spider3about 85 secondssilver spider6silver spider8
P3type 3 drone2about 110 seconds(none)Cyclops1
grenadier2super android2
P4type 3 drone2about 115 seconds(none)Cyclops1
Naker3super android2


It's obvious the least problematic spawners are the 2 first Shielded Anchors as they don't spawn special enemies at any time. Sadly Nakers are terrible, so SA2 should be destroyed when possible.


However the 3 most important spawners to destroy first are SA3, SA5 and P1, as you avoid the crappy Large Androids and Gold Ants which are always very problematic.


Ideally, the next 3 spawners to destroy should be P3, P4 and SA4, which will avoid spawning of Cyclops, Super Androids and Big Grenadiers. You already avoided 80 Androids and Gold Ants from the destruction of the first 3 spawners.


Nakers are spawned by SA2, SA5 and P4. Nasty crappy bastards. 😋😂


Golden Queen Ant has approximately 241.5k armor.


Silver King has approximately 197k armor.


Wing Diver's level 95 Phalanx ZT has at full stars a theoretical 196.5k damage per clip under ideal distance conditions, remember it has damage falloff. But level 86 Rapier Nova has at full stars a theoretical staggering 781.5k damage per clip, with a very short range but no damage falloff, with a slightly higher energy consumption but near instant recharge.



Mission 131


On Inferno, the NPC Nyxes have an whopping 14.4k armor. The Railguns have an astonishing 19.2k. No wonder the mission is dreadful, with this kind of help... Oh boy...


In the third and last phase when the 4 shielded anchors are on the ground, you'll get special spawns once you destroy one of them. Destroying the first will yield 3 special enemies, the second 2 and the third one. Destroying anchors before they reach the ground will not add them, so if you destroy 3 before they fall there will be no special spawns (nasty, precision job). Which enemies are spawned depends on which shielded anchor is destroyed. Considering viewing from the start position you'll have:


- leftmost anchor: Imperial Drone Type 2

- second from the left: High-grade Drone Type 3

- second from right: High-grade red naker

- rightmost anchor: Red Drone Type 1


It will depend on your perspective, but red Nakers are always troublesome, so the last shielded anchor to destroy should be the second from right to avoid that they spawn.

Imperial Drones are usually the easiest to avoid and destroy, Red Type 1s are a PITA to kill with most loadouts. The new laser Type 3 Drones can do massive damage if they hit you or NPCs.



Mission 135


On Inferno, the NPC Titan has 129.7.k  armor, the small Varia tank 49.2k, and the 2 awesomely helpful pink blasts Proteus a reasonable 421.4k armor. Thank you Sandlot.



Mission 144


On Inferno, the Blue Barga has an awesomely mind boggling 3.3 million armor. No wonder this mission is nirvana for lengthy weapons farming. Just compare these numbers with other missions NPC vehicles.

Air Raider's DLC 2 level 110 Armamento Barga stops at 1.3 million armor.



Mission 145


On Inferno, the 2 Armamento Bargas have an eye watering 556.7k armor... Still lower than the Air Raider level 87 WarBarga which has 625k. No wonder the Amazing Bargas are creamed in a snap...

Thank you Sandlot, sometimes you really nail it to make the game so fun...



DLC 1, Mission 17


I'm pretty sure the King Spider numbers on the JP wiki is wrong. If you don't destroy any small hives, on the last wave when you're destroying the huge hive, besides a large number of blue spiders, 12 kings will spawn, 2 for each remaining small hive (100% sure, I've tested it slowly with WD on hardest). I do think the first biggest possible wave of kings is 8, 1 from each small hive and 2 from the huge hive (99.99% sure on this).

It is not unusual that one of the Brown Kings spawns inside a building, and it's hell to finish him.

Between the 2nd and the 3rd major spawn, an intermediary attack from the smaller hives can happen, with the brown spiders and blue spiders that are around them aggroing at you. Air Raider can sometimes make this skip if you're Bulge Z on the main hive, Wing Diver will surely do it if using Heaven's Gate D10 pretty low after the 2nd spawn is finished, because Heaven's Gate can do more damage and for longer than Bulge to the hive.


Interestingly, at least to me, if you force spawns 1 and 2 and don't kill blue and kings from them, you can't make spawn 3 happen until you significantly drop down blues and kings numbers.


Buildings are your friends here, so except for Wing Diver and her farming run, you should avoid destroying most inner buildings while there are Kings and Blue spiders to spawn.

So Ranger, which needs buildings cleared for efficient use of turrets, and Air Raider, which can take down several blocks with Phobos attacks, should try to focus these attacks and leveling on the outside rim of the map, which is always 2 buildings on city maps. Beyond the 2 building lines, the remaining ones are indestructible and some enemies on some missions can get stuck on those.

Blacker E and Varius shells can destroy buildings too obviously.



DLC 2, Mission 20


I can bet that this will be a fans favorite, but to me, this is a deplorably stupid and pointless mission.


Anyway, each Archelus has offline roughly 1.050.000 health.


There are 3 Archelus spawns with 2, 3 and 6 enemies. Each Archelus spawn is connected to the overall damage that Siren gets. It is possible to trigger all Archelus spawns in sequence if you do enough damage to Siren, but dealing with 11 Archelus is impossible except for AR with heli, and even then unreliable.


Obviously, once the 3rd Archelus spawn has happened, Siren should be the first enemy to go. NPCs can trigger Archelus spawns as they will hit Siren too.


Archelus has one attack that does roughly 30k damage at once. I have a video snippet somewhere of DLC 2-11 from EDF 5 on which a Nyx with roughly 70k armor is trashed by these consecutive attacks and I get killed too. With the Nyx and watching in slow motion, it's possible to see how much each attack is doing in damage to it since the Nyx armor is always displayed.

Which attack it is I don't know, but it's a close range movement one.

On this mission, Archelus can shoot multiple explosive boulders attacks sequentially, even the ones that stay on the ground and explode later and the immediately exploding ones mixed. 😐😑🙄





26 May 2023

It's not only of 70+ weapons that Inferno is made up on EDF 5 and 6

There are a lot of lower-level weapons that are interesting and useful. don't dismiss them and just use and search for the higher-level ones.

24 March 2023

EDF 6 M123 AR Inferno Staying Up run Great Cavity Destruction ( Earth Defense Force 6 )

This is by far the most interesting cave mission on EDF 6. It could be done on Hardest without many issues and it was quite fun, but on Inferno it's a whole new ball game. There are a few constraints, problems, and changes and unless you have some knowledge of them it's extremely unlikely you'll succeed in the mission by just shooting around. This is a very long mission, 40 minutes to 1 hour is the norm with this strategy.

EDF 6 DLC 2-39 Inferno

Air Raider Onto the mission flow. At the start summon the tank and install shields. Be CAREFUL, installing shields on vehicles in EDF 6 does...