11 September 2023

EDF 6 Breakdown of mission difficulties by classes (SOLO OFFLINE)

This is a list of my opinion of the difficulty of each mission in Inferno that I think it's relevant. If it's not on the list, it's a trivial mission to solve, probably with all 4.


The following is assumed:

- you have less than 2000 armor for each class (Air Raider, Ranger, Wing Diver, Fencer) as you really don't need more at least to solve ALL missions with one of the classes, but can be different ones along the way (if you play this like CoD or Battlefiled style 25k to 50k won't probably be enough to save you on some missions)


- you have access to all their weapons preferably with some upgrades, or at least the ones that usually are used to solve missions, and know which ones should be best to solve each mission for each class


- you know what you're doing, have knowledge of the map and waves of enemies for each mission, know when to use the NPCs as bait or help


- you're playing solo or co-op solo (the same person using both classes)


- I do try to play with weapon limits on, something that is made easier to do in EDF 6 as weapons outside those are shown in yellow (sadly the vast majority of the jp wiki weapons loadout recommendations are in EDF 6 for end-game weapons, something that feels a little ridiculous, but hey it's written by users (and no, the pros don't collaborate there))



For the Air Raider I only use tanks or mechs (no helis or Bargas, both are a bore). No helis for Ranger either.


Playing the game split screen can almost half the time to finish. AR and Ranger are still the best match even though Wing Diver and Fencer can now use some AR's vehicles.

On several missions, I would strongly advise playing all classes using just one or two classes and split screen the other 3 with the same easier class. Some missions will be easy to finish with just one class and hell to do with others. Yes, it will be fantastic when you finish them with the harder classes, but do expect to do them in 1, 2 or more hours after a lot of retries.


One of the problems in many missions is that there's a miserable number of crate drops. Sadly EDF 6 focuses totally on armor crates, so do expect few health ones, and the number of weapon crates is a joke in most missions.



The list is given in reverse order as it was easier for me.


Mission 147 - Time Balance

Facing the final boss, the flying snakelike, Air Raider (but his sniping abilities are absolutely dreadful) is the only class that can stay in the middle of the map and handle all special spawns head on which is quite fun and Wing Diver are the easiest classes. Ranger is fun and well-adapted, but the 3rd wave of Cosmos is dreadful for him. Fencer is a PITA here.

Unless you're patiently taking care with all meteor showers to avoid being hit, you should have more than I think 1.6k armor. That's the damage you'll get by being hit by a big one. Always moving is the best option, being inside a vehicle for Ranger and Air Raider.

This is a 60 to 90 minutes adventure if not more, so have time to spare.


Mission 146 - Ring Destruction Operation Part 2

Air Raider and Wing Diver excel here. The mission is a bit of a mess, and you need to understand its flow to be able to do it. It has a very dangerous penultimate phase, very nasty to get through.

This is a 40 to 60 minutes adventure, so have time to spare.


Mission 145 - Ring Destruction Operation Part 1

A chaotic 3 waves mission with a wide variety of enemies. Strategy is required, especially at the end, or it takes a long time to finish. Air Raider and Wing Diver (cheesable with Big Bang Core and Raijin α). Air Raider can easily farm this mission at the end, Wing Diver and Fencer can too but they have a harder life until then. You have the help of 2 Armamento Bargas and 3 Proteus, one with pink blasts, and the other 2 with lasers, but sadly they all usually get wiped out very quickly, particularly at the beginning of the third and last wave.


Mission 144 - The next day''''

Sort of easy for all classes, although I find Fencer the worst and least interesting for it. Can be almost infinitely farmed. The blue NPC Barga has a bazillion armor.


Mission 143 / 130.5 - Tracker

Very easy mission for Fencer and Wing Diver, as both can cheese it.


Mission 142 / 128.5 - City without lights

A mission completely in the dark, but easy overall for everyone even Ranger. Really interesting and cool concept, a pity it wasn't more explored.


Mission 141 / 118.5 - Summit in danger

Ranger shines here, but WD and Fencer can do it without problems too.


Mission 140 / 134.5 - Machine Soldier Invasion

Ranger and AR can use a door glitch to cheese this mission although they need a lot of armor for that, except using shields with AR.

Air Raider can do the mission normally without issues and with a wide variety of weapons, Fencer and Wing Diver don't have many problems here either.


Mission 139 / 76.5 - Maximum Force

Nasty mission, and very unreliable as it depends on what you aggro at the same time. Wing Diver has the easiest life here, Air Raider mostly sucks since he can only use the stupid drones and the Depth Crawler (the highest mission with the dumb limits).


Mission 138 / 40.5 - Unchanging days''

A very easy mission since most enemies are in an egg state, and the biggest challenge is stuck inside a room. Ranger is the king here, but all others can do it. Air Raider is stuck with the dumb weapon choices, like in all cave missions (yes air attacks could not work here, but things would still be great if Ranger hadn't stolen the turrets, dirty low thief).


Mission 137 - Visitor''''

Easish mission for all classes, so good for farming. Keeping the 2 NPC Proteus alive is essential for an easier life, and leveling down the central area helps their job. Just be careful with the Krulls wave. Run away at the end if necessary.


Mission 136 - Giant God Clash

Impressive, but absolutely deplorably boring mission. Near zero strategy or talent is required, just wait for an Armamento Barga to drop and exercise your luck by turkey-shooting enemies while not destroying the NPC Bargas. The only point is trying to pick up some crates, Fencer and WD are the best for that obviously.

Frankly, I don't even bother to play it in Inferno, but that's me.


Mission 135 - Alien Attack'

A really good, quick and messy mission, with some fantastic help from 2 absolutely awesome NPC Proteus that shoot pink blasts (sadly, also only show up in 109 and 145). Air Raider, Wing Diver and Fencer can do a really good and somewhat easy job. Ranger has more troubles but it's still able to do it.


Mission 134 - Mutinous Castle

A really interesting mission with lots of Araneas (Retiarius), and a choice of powerful end bosses from Cyclops or King Spiders depending on the giant pylon you destroy first. Air Raider is stellar here, due to its ability to shred webs to oblivion in a snap. Ranger works really well, especially if you use a heli to get to higher ground. Fencer can have an interesting job using FGX missiles.


Mission 133 - Base 251†††††††††

Is this a mission or a bore? Oh boy, Sandlot... What a waste of resources.


Mission 132 - 11th Ship

A variation on the command ship mission from EDF 5. More interesting and quick than the EDF 5 version, but still confusing as hell. Good help from a lot more NPCs, mainly vehicles. Air Raider and Ranger excel here.
Nice end with the arrival of a few white laser NPC Proteus.


Mission 131 - Reckless Bet

One of the nastiest missions, if not THE nastiest, in the campaign for all classes. A 3 part onslaught of varied air and ground enemies. The NPC vehicles are as crappy as they come, so they get wiped out in a snap. And in the last wave, you can get to see the true nature of Haze. Air Raider is the class that has the easiest life, it's a nightmare for Wing Diver and Fencer, and true hell for Ranger.


Mission 130 - Special Aircraft Squadron

Another nasty mission that can go totally berserk in the blink of an eye. Lots of sleeping Deroys mostly accompanied by elite enemies, and you can activate a lot of them with an easy mistake. Then it's hell and almost certain death. Quite a few nasty Large Androids too. Air Raider can have some advantages by using Tempest, but it's tricky to use it as you can waste it due to the presence of a mothership in the sky for most of the mission. Wing Diver and Ranger can do a decent job.

Very unreliable mission.


Mission 129 - Intertwined Fire

An interesting mission with a nasty start. A bunch of Pink Plasma Krulls makes your and the NPCs life miserable. Two more waves with an interesting mix of enemies. Krakens are also present in all 3 waves. Air Raider has the easiest life by using shields during the initial plasma blasts onslaught. Wing Diver and Fencer can still do it nicely by avoiding the plasmas shots in the first wave and then capturing all possible NPCs and running away with them, and using guided weapons from afar. Ranger is the weakest class here (as usual...).


Mission 128 - Rocky Mountain Fortress

An interesting mission in a hellish map for ground classes. As you destroy tailed anchors, transports and pylons, special waves will trigger from the remaining spawners. Nasty mix of normal enemies, including bees and Nakers. And large waves of grenadier Androids, and even Cyclops and cannonball Androids. Fencer steals the show here, his huge mobility is stellar. Wing Diver can have a good life too. For Ranger is a nightmare, for Air Raider absolute hell until he gets a vehicle, and not much better after that too.


Mission 127 - Assembly Point

An interesting mission with a few Krakens, lots of normal and heavy cosmos, and pink haze. The mission can get particularly nasty if you aggro more than one Kraken at once. Worse you can get a LOT of cosmos aggroed at the same time too, and even pink haze, and it's really difficult to avoid this. So it can turn into a nasty mess quite easily. Air Raider has the easiest life, and he can do it with several different loadouts. Ranger has a good life with the Epsilon Tank and the unusual Prominence missiles. Wing Diver can always massacre Krakens easily with Raijin α, Plasma Great Cannon is great for cosmos, and Gleipnir for Haze.


Mission 126 - Entering the city

Another really nasty mission with tailed anchors and pylons protected by a network of shield bearers. And a Golden Queen Ant and a Silver King to handle. And special spawns once you destroy 3 or 6 of the spawners. Due to her precise mobility and very powerful short-range weapons, Wing Diver is the absolute queen here and can make a truly amazing run. Fencer is second though, his powerful and easy movement helps a lot too. Ranger has a really difficult life, NPCs are pretty inept for the mission. For Air Raider is a nightmare, probably his most difficult mission in the campaign, nasty, nasty, nasty for him.


Mission 125 - Dormant Fleet

An interesting mountain mission with a large number of enemies that are not aggroed. Lots of Haze that you should get rid of at the start. And Large Androids. Spawns of electric shock Krulls and Armored Frogs when you destroy some transports. Air Raider and Ranger are the best here, good mission for Ranger for a change as his sniping abilities shine on this one.


Mission 124 - Hatching

A slightly nasty mission, mainly due to the last wave of 4 simultaneously aggroed Krakens and their Haze company. The NPCs are very inept and few. although they will respawn once no aggroed enemies are present. But they get crushed easily even when 2 Krakens and company arrive, and it's a slaughter when the last 4 show up. Don't wake up too many Haze eggs at once. Miserable crate drops, so it's pretty nasty to recover NPCs health between waves. Air Raider still has the easiest life, but can be nasty until he has a Nyx. Wing Diver is the second-best class.


Mission 123 - Great Hollow Destruction Mission

A really, really good cave mission. A huge hive accompanied by a few small ones. Lots of NPCs to use, or not. A Queen Bee. A troublesome spawn of Androids and Red Androids. A very nasty late spawn of Nakers and some awful Red Nakers too, which makes staying at the bottom nightmarish. Huge clouds of bees. Chaotic.

Good NPC help, but dumb as bats because once they fall to the bottom of the cave, they'll never leave it. Tricky as hell to get them to follow you without that happening. Air Raider, Wing Diver and Ranger can make an interesting mission with the latter having an edge, but it's not easy. Fencer is very clumsy here, his fast but imprecise movement doesn't help, and his weapons don't work well here and his best ones in caves massacre NPCs too (yay, way to go!). Ranger is the only viable class to do this mission by staying in the bottom of the cave and it's one of the best missions in the campaign for him, Air Raider can too but only with a tremendous lot of luck.

WARNING - This mission will not proceed beyond certain points if too many enemies are still alive.


Mission 122 - Enemy aircraft attack

A nasty mission with 3 waves of drones. Imperial Drones in the second wave and red high-grade type 3 Drones in the last one. The last wave of type 3 drones is particularly nasty. Air Raider has an easy life with KM6 attacks if wisely used.

Ranger can cheese it by being the support class !?!?!?!?!?!? Oh boy, oh boy Sandlot.

Wing Diver has some troubles but can do it. Fencer is hell due to how easy is to blow up yourself with drones by using missiles, especially type 1 ones, and it's a PITA to kill them in other ways.

This mission has miserable crate drops, and they will be very spread.


Mission 121 - Transfer interdiction operation

Lots of varied Krakens not aggroed. And 2 tail anchors spawning ants, one dropping goldies too. As long as you get one Kraken at a time it can be done without too many issues. NPCs will be mostly bait. Fencer has the most difficult life, he's not great to deal with Krakens. Beware of return gifts from hitting Kraken shields. Ranger can hit both tail anchors while they drop, cool but dangerous and difficult.

This mission has miserable crate drops.


Mission 121 - Death Run'''

There are a few missions very similar in the construction site map. They are scripted and start with a few ants and then you proceed to 2 other spots, facing 2 waves in the final one.

In this one the enemy is Haze and you get to see that they're pretty nasty in Inferno when in droves, as they will wipe out NPCs and you in a snap if they gather around you in a flock. Air Raider has the easiest life with KM6 attacks, Wing Diver with Gleipnir and Mirage, and Fencer with Arm Hound (FGX crushes NPCs too). Ranger can use MLRA from far, if he doesn't kill himself.


Mission 119 - Great Cavity Investigation Mission

A hardish scripted cave mission. There are 2 waves with 2 High Grade Nakers (the red ones) and these are on top of the worst enemies for you and NPCs, because they can do absolutely massive damage in one attack.

Ranger excels now in cave missions, with explosives being dangerous but working particularly well, so he's the best. Air Raider works here if he can survive the Red Nakers. Fencer is clumsy on caves but the "Magic Shield" does wonders with Nakers.


Mission 118 - Extermination Plan

A boring repeat from EDF 5, with the only saving grace that this time you get a Barga to handle an Erginus. Just a few more ants, so pretty easy for any class.


Mission 117 - 228 Base Crisis

Another repeat. At least you get a different end, with a massive small pylons drop and a Barga to deal with them if you need. Mission is not as easy as it seems, particularly with weapon limits. Air Raider has the easiest life, Wing Diver and Fencer next thanks to generous movement.


Mission 116 - Today's Schedule

A twist on a EDF 5 cave mission. Scripted. Very boring and easy for all classes. Miserable weapon crates drops.


Mission 115 - Day of Kudan ††††††††

The second ring mission in the campaign. Wing Diver has an easy life here, and both she and Fencer can totally cheese the mission by destroying the ring opening tight after the start. Air Raider sucks really bad here, thanks to the stupid weapons restraints.


Mission 114 - Third Mine

A scripted hard cave mission due to 2 waves, the Nakers and the Androids ones. The Nakers wave has 2 High-Grade ones, so that can always mean death in a second. The Androids wave has Cannonball Grenadiers and their blast can kill you at a large distance. Besides this, there's always the being hit through the walls surprises with a Queen Ant, Cyclops and King Spider. Ranger and surprisingly Air Raider can do it but not easy. NPCs at least revive each step of the way.


Mission 113 - Wind God's Banquet

An interesting mission with a few non-aggroed Krakens in holding or moving patterns. You need to learn their paths and when to challenge them while avoiding having many homing on you. Some super-powered NPCs will help if you find them. Wing Diver can cheese it, Ranger is interesting here due to his sniping and close combat with small stuff abilities, Air Raider's only chance to an easy life is with shields since he can only use crappy drones.

Unusually, some Haze following Krakens can attack you but won't aggro them or their respective Krakens.


Mission 112 - Crazy World''

The Krakens introductory mission. Wing Diver excels, Ranger has a good life and works well, Air Raider's best chance is with shields as he's stuck with the crappy drones.

Mission 111 - The next day'''

One of the boring scripted cave missions on 6, mostly wander around but at least the last 3 waves are interesting. Ranger excels here, Air Raider doesn't suck because one of the drones works.


Mission 110 - Visitor'''

A repeat of mission 137 (obviously the opposite), with Cosmos instead of Krulls. Easish mission for all classes. Keeping the 2 NPC Proteus alive is essential for an easier life, and leveling down the central area helps their job. Run away at the end if necessary.


Mission 109 - Alien Attack

One of the best mission on EDF 6 with a fantastic end. 5 waves of onslaught with a wide variety of enemies, flyers included. Air Raider excels as usual on this mission but all classes can do it once you know it.

Absolutely exceptional finish when the cavalry of red laser NPC Proteus arrives and massacres all enemies remaining. Pity there's no other one like this (132 is inferior).

Tons, tons of crates, and difficult to pick all.


Mission 108 - Tactical Air Operations

A scripted mission like all other scripted missions should be: a good and interesting one, instead of the usual bore-to-death ones. The map is colorful and fantastic. NPCs help is excellent. It's the best and easiest farming mission for Inferno, and the one you should go first when you have unlocked it.

The only issue is how easy is to break the script and create a mess, so follow the path correctly. This is the way Sandlot, not the boredom!




No comments:

Post a Comment

EDF 6 DLC 2-39 Inferno

Air Raider Onto the mission flow. At the start summon the tank and install shields. Be CAREFUL, installing shields on vehicles in EDF 6 does...