This is going to be nirvana for the TL;DR people.😋😂 This mission is long as hell. There are a ton of things to describe.
I know this could be from any difficulty, but yes it's from inferno. Still had a few NPCs left on this run, mostly the WDs, one or Fencers and Rangers, and amazingly 2 of the slower fencers.
Essential weapons:
- Life Vendor ZD, I tried shields, Guard Posts, Zone Protectors, basically everything from support. Life Vendor works best because although you only have 5 they're really only necessary at the start of the 3 shield phases. Shields are blown in a snap in all shield start phases, so completely unuseful. Protection / guard is not enough during these parts, so the reason for the Life Vendor, and the same reason the Reverse Shooter X is almost essential for the Ranger too.
- ZEXR-GUN. What else would be awesome? Although your NPC soldiers and the3tankswill help a lot with the small stuff, the ZEXR makes this even more productive and more efficient. It also helps a gazillion since only enemies will wield ponts for the exoskeleton and you're going to need a lot of them.
- Bulge Laser Beam Mode Z. Not perfect but the best other weapon that works here. shields have wild trajectories and are very fast in phases 2 and 3, but they help. Also excellent to deal with cosmos and frogs when needed, along with the giant cannon. As they say in my country, constant water dropping wears away a stone, so keep using them they will help.
- Nix ZC. Only option for exoskeletons. Sturdy and plenty of options. And the best to destroy shield cannon and locks, and the mothership itself. And frogs and cosmos. And everything else for that matter. Yes, Nix ZC rocks.
Armor: 1000
You can be one shot with 1k armor, but it's not that common. As long as there's NPCs around you or closer to the worse things (cannon from shields, cosmos, frogs and blue tadpoles) it can be done.
Plan:
At start
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