12 March 2022
EDF 5 - Guide, Air Raider's road to Inferno's end - Part 2 Missions 1-90
15 February 2022
EDF 5 - Ranger DLC weapons analysis
The Ranger is with the Fencer the class that has been blessed by exceptional DLC weapons. Almost all are awesome and highly useable.
11 February 2022
Air Raider - Inferno rages on - Guide to Super Challenge DLC2
If DLC1 missions are already peachy, DLC2 ones are a lot more. Many of the DLC2 levels are simply dreadfully hard. Even so, some of them can be done with some ease or cheesed, and some are good weapon farming levels.
4 January 2022
Twin stick shooters opinions
Since the listing page was already long the opinions are better in a new one.
17 December 2021
Pixeljunk Shooter Ultimate 100% tips
The game is cross-buy for the Vita and PS4. The Vita version is a lot harder to play and finish 100%. The screen is half the size so you can't plan things in advance as simply they're not visible, so on many levels, you must memorize where the enemies are to solve them. I died a ton of times by small invisible droplets of lava (or water if I was using the lave suit) that are in the walls. Reaction to controls is good but not stellar. Dealing with the bosses is a lot worse, especially from the 3rd one onwards as you can't see all the of the boss, the smaller enemies or their shots, so if you can play it on the PS4. It's still viable and I did it because I'm stubborn, but frankly, your life will be a lot easier if you play it on the PS4. It's still one of the best Vita shooters, just has to deal with the Vita limitations.
Also on the Vita version if the enemy to which you just shot goes outside the screen area by yours or his movement while the bullets or missiles are traveling towards him, do realize it's almost certain they will all hit the target but do no damage...
While you have the shield, you won't overheat by shooting missiles...
Let me stress the HUGE importance of getting all the 7 scientists plus the optional special green scientist with the flag, all the required diamonds, and all the secret areas for each of the 5 levels in each stage in one go. If you, don't you have to replay ALL the stages you did not achieve that and again from beginning to end while fulfilling these requirements, with the diamonds the only one that is cumulative in all runs. If it's the last stage of each area, yes you have to do the boss fight successfully another time.
So before exiting each level pause the game and verify that you have all diamonds picked and no dead scientists. Scientists are added at each level, so it's 7, 14, 21, 28 and 35 at the final, the green scientist is not added to this count and there's no place to know if you picked it except when in the main map. If you die in a level and have to repeat it you have to visit AGAIN the secret areas.
Do realize that there's only one green scientist per stage and that most boss areas have diamonds in the area leading up to the boss, and some even have the stage green scientist too.
In the 6th and last area, Stage Carry the Torch, on the third level (when you should have 21 scientists rescued) DON'T exit the level before killing the lava spitter near the exit. After you do that there should be a new secret area with water just below where you pulled the door to open it. If it's not there, be sure to shoot every bit of wall that was possible in the part where you started the level, just below where the lava enemy was, as a dim area to the left will appear causing the other one to open.
The 4 secret areas in this stage are one on each of the 4 last levels. On the 2nd level (from start) the area is to the right where you need to climb the lava tunnel to pick the diamond, so do that again up to the diamond area to be sure it counts (I had to repeat this stage 4 times... 😐😑)
You'll almost certainly die with even small collisions with enemies, whether they're shooting or not, which is especially problematic in the 6th area in the dark areas.
In the penultimate stage of the last area, Reactive Relics of Lights Out, there's a path going up and right just before the exit to the last level, it has no survivors or diamonds but will make you miss the completion of the secret areas.
The secret area is much easier in the Vita than on the PS4 thought...
12 December 2021
Complete list of Vita, PS4 and PS3 cross-buy games with multiple trophy lists
6 December 2021
Complete list of twin stick shooters games for PS5, PS4, PS3 and PS Vita
4 December 2021
Complete list of puzzle games for PS4, PS3 and PS Vita
3 December 2021
List of PS Vita games with DLC trophies
All these games have DLCs that have trophies:
Blazblue Chronophantasma (only available in Extend now)
Borderlands 2 (can and should be done on PS3 which shares trophy list, not only the Vita version is dreadful but even worse not all DLCs are available on that version)
CastleStorm (2 DLCs)
Dead Nation (Road of Devastation - game and DLC cross-buy with PS3)
Escape Plan (3 DLCs, possibly still available since PS4 cross buy)
fl0w (game and DLC cross-buy with PS3 and PS4)
Frobisher Says! (2 DLCs)
Furmins (Bonus World, included in the game)
Gravity Rush (3 DLCs)
Guacamelee! (2 DLCs)
Hustle Kings (Snooker Pack)
LittleBigPlanet Vita (4 DLCs)
Minecraft (7 DLCs all free with game update)
MotorStorm RC (Carnival, Pro-Am - both cross-buy with PS3)
Muramasa Rebirth (4 DLCs)
OPEN ME!
Phantom Breaker: Battle Grounds (2 DLCs - DLCs cross-buy with PS4)
PlayStation All-Stars Battle Royale (Heavenly Sword - cross-buy with PS3)
SENRAN KAGURA Bon Appetit! (Gessen x Hebijo)
Shantae: Half-Genie Hero (3 DLCs)
Shu - (World 6, included in the game)
Silent Hill Book Of Memories (Extra Memories)
Sound Shapes (11 DLCs)
Stealth Inc: A Clone in the Dark (can also be done on PS3, no cross-buy with any)
SteamWorld Heist (The Outsider)
Super Stardust Delta (Advanced Star Fighter)
Söldner-X 2: Final Prototype (The Last Chapter)
The Hungry Horde (Holiday Hijinx)
Uncharted: Fight for Fortune (delisted game)
WHEN VIKINGS ATTACK (Relax)
WipEout 2048 (HD Fury, cross-buy PS3)
Some of these games come at a hefty price, Shantae and its DLCs for instance are 52€. The game is interesting but at this price, it's not.
Excluded from the list are Telltale Games which are mostly gone and Zen Pinball games as they don't give a damn about them and you can't have everything these days.
Well, we can always wait for the next Vita games sale 😂😂😂🤣🤣🤣
There are several games that the trophies can be obtained either in the Vita or PS4, these are not included in the list.
26 November 2021
EDF 5 - Mission 86 - Secret in the Dark
This is THE one. The hardest mission for the AR n the whole main campaign by far. This mission is hell.
I don't think it makes much difference using limpets or not. There are so many things that can go wrong that this is a giant PITA to do.
Details:
The mission is divided into 2 parts.
It starts with 4 tunnel exits spitting ants (between 8 and 12) and 1 spitting bees (12). Near the start position, you can destroy one of the ant's tunnels by dropping down to the right and using a limpet (which will enable you to summon a Depth Crawler). A Ranger (Grant MTX) or a WD (Plasma Great Canon) will be able to destroy the top bees tunnel by hitting the main pillar near it.
Once all 5 tunnels are destroyed the 2nd part starts. The biggest issue is the first part anyway, which is way worse than the 2nd.
You have 2 NPC groups of rangers that are not controllable and are scripted to go up to the bees tunnel (doesn't matter if it was destroyed or not by the time they reach it). There are 2 main dreadful spots: once you reach the arch that you can see in front of you when you start, and when the NPCs (and probably you) reach the place where the first ant's tunnel is in your path as they seem to stop there for a few secs and it can be a massacre.
To me, the ants are even worse than the bees. They're more difficult to hit and come in groups. Also, they will spit acid from far or just show up from under you and kill you or the NPCs in a snap. You'll see that easily when you pass under the arch.
What makes matters worse is that the only viable turrets if not using DLC ones are the ZEXR and the ZEX Launcher. I managed to do it once with tremendous luck with the ZEX Launcher... in around 200 or 300 tries. Granted when I died it was 99% of the time in the first minute or so. The biggest issue with the ZEX Launcher is how easy it is to wipe you and/or the NPCs, so you don't even need the enemies 😂 (really crying would be more correct). The second biggest issue is that the turrets and even the NPCs are very inefficient here. You just need an ant walking below you or the turrets and they will try to kill it which is impossible, while you and the NPCs are massacred by the other enemies. The ant will probably stop and try to kill the NPCs or you too, but can't either as she's under the ledge, but it's a deadlock, while it's a free-range for the other enemies. The hardest thing is surviving until the 4 ant tunnels are destroyed.
You can also be wiped out just by exiting the Depth Crawler to install a turret or a support turret. Also trying to climb the DC to install a turret is most of the time a nightmare due to the steep slant of the ledges as it doesn't work.
I eventually quit and switched the ZEX Launcher for the ZE Blaster, at least that one is feasible.
The Ranger has a much easier life here, as the Reverse Shooter fits like a glove in this mission. Even there the AR is at disadvantage, using the Life Vendor is very troublesome in this mission. I do recommend you just do this mission with him, and split-screen the other classes with the Ranger.
20 November 2021
EDF 4.1 M87 Massive Mobilization Inferno
This is the hardest mission in EDF 4.1 for all classes. There's no way to cheese it or solve it with relative ease like Monster Party or Mountain Liberation which arguably are worse, but the AR can do both with specific load-outs. This mission is long, very long. You must deal with enemies in sections because if you piss a few parts of the map at once, you're likely dead.
The mission has 5 transports. The one on the right spawns purple ants, the one in the middle spiders, the one to the left that will be moving gold ants, the one in the back right gold ants, and the last in the far back left silver spiders.
The mission has a giant Quadruped Fortress which you really don't want to piss at the start (although I've seen an interesting strategy in multiplayer in which they started by doing that after wiping out the FVs and using it as a shield, as the mech body will not disappear). There are also 3 deroys, one of which is too much near to the mech to be possible to handle without waking it up. Four hectors are around, 3 of them shielded ones, the most troublesome ones are the Particle Stream Gun ones that will shoot the very fast and powerful projectiles that can wipe you in a single shot (at least with low armor).
And the icing on the cake, a bazillion flying vehicles...
The class that can handle this solo with fewer troubles is by far the AR (who else, if it's a messy mission he'll be there to solve it).
17 November 2021
EDF 5 - 60 Mountain Investigation Inferno AR, WD and Ranger
This is a scripted mission that apparently seems easy but it's very hard to accomplish. Without knowledge of what happens and thinking of a way to solve it, you'll never do it in Inferno.
There will be 3 NPC squads. A double one with rangers that will be near your start position, of which their captains (2) and only them are invincible until they can be joined after they reach the mountain top and the voice line "Attack the nest" is heard. One with WDs that will spawn later in the mountains off the map and so really hard to capture, roughly opposite the hive from your start position. And another with rangers that will spawn to the left of your start.
There will be a lot of bee waves, but your biggest concern will be the last 3, that will spawn from the nest, and the last also includes 3 queens. However, the game will end sometime during this last wave. Once your 3 squads are wiped out you're dead. The biggest issue is that the 3 squads will be in different positions which makes attacks on the bees during these waves difficult as they will be spread on 3 different areas and it's not possible to hit them all at the same time. Capturing any squads isn't easy. The simplest one to do that is the last rangers squad that will spawn towards the left of the hive. All of them will be wiped out in a snap if you don't kill the bees REALLY fast, as the dumb idiots stay in their position and that's the worse you can do with bees (well basically that's the worse you can do with most enemies).
The best strategy is simple and the same for all classes.
At first, go back so you can kill the nearest bees without them aggro them on you. Then proceed slowly as the first group of rangers advance. You do need to kill all possible bees, or you'll risk that only the 2 invincible captains reach the mountain top. So while staying back wipe out all bees on the ground and the small waves that arrive flying.
When the rangers start climbing the mountain towards the nest you should proceed fast to the left of the nest to capture the last ranger squad. You'll have to wipe more bees there too. Then climb the mountain towards the WD squad that you won't be able to capture, at least easily (can be done with a rocket by hitting the leader but it's hard and not necessary). Lastly staying in the back of the mountain wipe out the first 2 waves as fast as possible, as in this place it's seldom any bees will come up to bother. When the 3rd wave starts and the queens come, go away as the mission will end shortly and it's hard for any NPCs to be alive then. The ranger squad you captured will be useful as final bait.
Air Raider - The best vehicle is the Naegling. However, it's crap to drive it in EDF 5 in rough terrain as it can easily topple. Beware that most strafe attacks will be too low to hit bees. Also, they're not very wide so only a few bees are hit.
The KM6 attacks I used in the following video were the ones that worked better. Still, they're not perfect and you have to be careful when to use them, as you'll need credits to be able to use them again.
I did not go to the place I wanted (top of the mountain like with Ranger and WD videos) but amazingly, the game still awarded the mission complete, that's the reason I uploaded this run.
Ranger - MEX5 Emerald and Reverse Shooter are the best options here. MEX5 Emerald needs to be fairly upgraded, especially in the number of ammo. Use wisely the reverse shooter between waves to freshen the NPC bait (see video). You need the Hybrid Protector E9 suit or it's a pain to get where you need on time, the travel distance is very long.
Wing Diver - Gleipnir α and Mirage 15WR are the best options, but both need to be fairly upgraded to work. The best core is the VM Rush Core, however charging the Gleipnir and flying are not compatible, so you must save the Gleipnir for the best opportunities and not touch it while flying. Also, the Mirage isn't the best option for bees as they will aggro to you in circles and the hitbox of the mirage is small and focus only on the front (you can't track enemies around you like the Naegling and Emerald), this can cause serious problems.
You can try with the Big Bang core but it drives me insane dragging around, so I seldom use it, but the 200% weapons charge is amazing.
11 November 2021
EDF 5 - 109 No.11 Inferno AR
This is going to be nirvana for the TL;DR people.😋😂 This mission is long as hell. There are a ton of things to describe.
I know this could be from any difficulty, but yes it's from inferno. Still had a few NPCs left on this run, mostly the WDs, one or Fencers and Rangers, and amazingly 2 of the slower fencers.
Essential weapons:
- Life Vendor ZD, I tried shields, Guard Posts, Zone Protectors, basically everything from support. Life Vendor works best because although you only have 5 they're really only necessary at the start of the 3 shield phases. Shields are blown in a snap in all shield start phases, so completely unuseful. Protection / guard is not enough during these parts, so the reason for the Life Vendor, and the same reason the Reverse Shooter X is almost essential for the Ranger too.
- ZEXR-GUN. What else would be awesome? Although your NPC soldiers and the3tankswill help a lot with the small stuff, the ZEXR makes this even more productive and more efficient. It also helps a gazillion since only enemies will wield ponts for the exoskeleton and you're going to need a lot of them.
- Bulge Laser Beam Mode Z. Not perfect but the best other weapon that works here. shields have wild trajectories and are very fast in phases 2 and 3, but they help. Also excellent to deal with cosmos and frogs when needed, along with the giant cannon. As they say in my country, constant water dropping wears away a stone, so keep using them they will help.
- Nix ZC. Only option for exoskeletons. Sturdy and plenty of options. And the best to destroy shield cannon and locks, and the mothership itself. And frogs and cosmos. And everything else for that matter. Yes, Nix ZC rocks.
Armor: 1000
You can be one shot with 1k armor, but it's not that common. As long as there's NPCs around you or closer to the worse things (cannon from shields, cosmos, frogs and blue tadpoles) it can be done.
Plan:
At start
7 November 2021
EDF 5 - 108 Scorched Earth Inferno AR
Mission 108 does deserve a separate post. In the end, it's the best mission overall in the main game campaign and by a long distance. Like Scorching which was already the best mission overall in 4.1, they maintained the tradition with this evolution.
The mission is relatively quick to do with the AR and there's a variety of weapons that can be used to accomplish it successfully. It has a varied enemy roster that makes it pleasing to do, and the waves are different enough to keep the pressure and interest from start to end.
Although I can understand the difficulty and time it takes to create a mission like this it's a pity there's so little compared to it in the whole game. 110, 109 and 100 would be a lot more interesting with less RNG and extreme enemies that just make the missions more dependent on luck than strategy or skill, which makes them annoying and unpleasing to do again. 94, 98, 104, 105 and 107 are good, but even 94 falls short of the thrill that is 108.
Let's hope EDF 6 brings more of this kind of mission.
First strategy - Naegling and bomber attacks
Second strategy - Nix ZC and support or turret
The second way does not involve much movement. You'll stay near the start during all the missions. The advantages are:
- you'll have almost all crates in a small area
- more NPCs will survive
- the armor of the Nix is way beyond the "paper tissue made" Naegling
If you just want to use support equipment the 3 ones above are stellar. Choosing between Guard Post M3 or Zone Protector ZM is a matter of protection efficiency versus distance covered, either will work. The ZEXRs which are one of the best AR weapons will work in a stellar fashion here.
At the start just proceed to the front corner of the area where you spawn while collecting all 6 NPC squads. The 2 NPC Nixs will arrive roughly at the same time at their positions as you'll get there too.
It's difficult to support both NIXs. Although they won't be in exactly the same position in all runs, I seldom managed to support both. Only Zone Protector ZM will be able to do that. Supporting the left one is a better strategy as it's the one that will usually be more battered by enemies.
Install one of each support post near the corner (see video), if you have ZEXRs send them forward in an arc. Wait until you can summon Nix, staying within range of the Life Vendor is a good idea. When Nix arrives concentrate on the 3 deroys. Be extremely careful shooting the Nix's Shoulder Howitzer, if you hit a nearby enemy or NPC you'll likely kill most of the NPCs as this thing does 10k damage. After the deroys concentrate on the drones and cosmos. Do remember to summon more NIXs when you can this is crucial.
When the second wave comes, install a new Life Vendor. You don't have time to rebuild the Guard Post and you only have 3, so don't use one. Same with ZEXRs, they will be crucial on the third wave and wave 2 usually goes pretty fast so you wouldn't have time to use and rebuild them. The Life Vendor is enough on this phase. Kill as many bees as you can with the Nix Revolver and Missiles, handle Giant Bee when she's in range, leave pill bugs mostly to NPCs.
When the third wave comes install both support posts and the ZEXRs if you have them. Remember the tadpoles will do a circling flight but you should install them before they end it. The ZEXRs help a lot in this phase, they mince the tadpoles very efficiently. If possible handle the blue ones.
The fourth wave will not be very hard. Install the support posts and the likely ready ZEXRs. If the latter is not ready do exit Nix and install them when possible. they will help a lot in the initial onslaught. You now have 2 options. If you want the level done, kill queen ant, destroy huge anchor (do realize that the Shoulder Howitzer shots from one Nix won't be enough for the bugger pylon). Then starting from the right destroy each remaining pylon, the 2 rightmost ones will be the ones spawning bees which are the most troublesome for the NPCs. Each large pylon will go down with 5 Shoulder Howitzer hits. Leave the leftmost pylon alive which only spawns red and black ants and collect crates.
The alternative is to while killing any giant enemies that appear, destroy immediately the rightmost pylons that spawn bees, and then the second from left that spawns spiders (or all the smallest ones) and then keep killing the giant enemies that the huge pylon spawns. You'll be able to call a ton of NIXs, no problem there. A shoulder howitzer hit in a king spider will stun it for a while and send it flying across the map. The howitzer isn't good for the queen ant, advance towards her and use flamer and revolver she'll go down in a snap.
Usually, the NPC WDs and almost all rangers will be alive at the end. NPC fencers like to make inroads towards enemies and are crushed quickly.
Although the Nix ZC is slow as molasses, the crates will be in a small area compared to other strategies, making their pickup not a dreadful job.
Third strategy - Naegling and turrets
EDF 6 DLC 2-26 - videos details and advice
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