The AR seems to be the neglected child when it comes to DLC weapons. Most are plain insipid or not useful. Granted he received the best kit in the main game towards the end.
DLC 1 - Level 100 - B10 Mortar
Like all other Artillery weapons, they're useless. Too slow and too difficult to pinpoint.
DLC 2 - Level 108 - T2HS Rocket Cannon
A Gunship attack, just a high-speed version of the level 86 one, as they share the same stats. Insipid.
DLC 1 - Level 102 - Heavy Bomber Phobos J Cluster Bombs
A bomber attack that is overall inferior to the Phobos Z Plan 4. The extra damage from the cluster bombs won't likely kill many different enemies from the Phobos, the hit area is smaller and it's very slow to arrive. Phobos Z Plan 4 remains king of usefulness.
DLC 2 - Level 106 - Combat Bomber KM6 Plan X18
An interesting variation of the KM6 that has 18 planes in a star pattern. The pattern isn't useful for all occasions but it can be used in a few missions, but its huge area is a problem in missions with enemies on standby as it becomes difficult to avoid them. Hefty reload points, more than 3000 when fully upgraded, which makes it hard to use on most missions as the majority of enemies will wield usually less than 100 points. It's interesting for levels with lots of silver spiders as these provide 1700 points for each kill, but they will only die if they're hit by the attack center, and unlike with the Phobos they are not spread around and stunned. Even on mission 108 which has a huge number of enemies, it's a difficult weapon to have available for regular use.
DLC 2 - Level 110 - Heavy Bomber Vesta E Plan X2
Like all napalm bomb Vestas it's nice but doesn't work all that well. It's not efficient and many enemies will not be hit by hit. Unlike KM6 and Phobos, it won't be a major help to solve any mission.
DLC 1 - Level 106 - Lionic UA45XE
The Lionics are fun but won't solve any problems. This one it's still the same crap.
DLC 2 - Level 107 - Limpet Splendor ZAM
Another pea shooter, yay... 😂
DLC 1 - Level 104 - ZEX Rapid Launcher
A faster shooting version of the Launcher with more rounds that deliver less damage. It's rarely useful due to the issues I described for the lower turret. Ends in a snap too.
DLC 2 - Level 111 - ZE Blaster
A really powerful turret. Probably best DLC weapon for the AR. On city missions, you can install them on walls or other environmental items to take down transports. Only slow as hell to turn around, but massive damage and stuns enemies.
DLC 2 - Level 112 - Absolute DZ Bunker
An even better version of a good shield, providing twice the durability. although it must be said that the level 89 one was enough for me until now.
DLC 1 - Level 102 - Powered Titan
The Titans are fun but more useful in multiplayer games. They're slow as molasses and need several players to really take advantage of them.
DLC 2 - Level 106 - Blacker E10
The Blacker's main point is its speed and that you can now install bunkers on its top making it a speedy fortress. The weapon can be useful, but it's imprecise, it has a ton of recoil and it's easy to destroy the tank and NPCs.
DLC 1 - Level 101 - Caliban Support Vehicle SA Turbo
The Caliban is not that useful, especially in solo play. They have reasonable speed, and provide health recovery but 0 ways to defend themselves, don't heal NPCs and it still takes time. There are more interesting options in vehicles.
DLC 2 - Level 108 - Armored Vehicle Grape SRXE
The Grape is difficult to control but it has smashing speed and its weapon has an auto-aim. If you can master its controls you can do amazing things with one. There's one Japanese player that you can take a few driving lessons from and strategies, he's a master with Grapes, it's on the video recommendation pages.
Still, the Grape isn't foolproof for mistakes in EDF 5, like it was in 4.1. You can turn it on its sides and upside down a lot easier than it was on the older game.
DLC 2 - Level 107 - N9 Eros Vulture ZAM
I do hate the heli controls in the game, so this one is irrelevant to me. Specs seem reasonable.
DLC 1 - Level 104 - Nix Saber
An exoskeleton with laser swords. It's cool but ineffective.
DLC 2 - Level 112 - Nix Assault
A quick movement exoskeleton like the Red Guard, but marred by inferior weaponry. The explosions are the same as the Nix Grenadier EZ ones, but you have 2 sets there. The Grenadier is no big deal either. Tried to use it on several missions but either the Red Guard or Nix ZC were always much better options. The machine guns are interesting but they have damage fall-off, so they're only good at close range.
EDIT
Well, opinions can change. He's not actually that bad and can be useful when speedy movement is crucial, like on missions 100 and DLC 2-8 and 2-12. It has a tendency to skid after landing from a jump so be careful if you exit it, it can stop quite away from you.
DLC 2 - Level 103 - Depth Crawler V
The best Depth Crawler, with enough armor and firepower to withstand many thorny situations. Very speedy, sometimes even too much as it's difficult to stay correctly in the ground in narrow tunnels. Very useful anyway. This is probably the best vehicle of the DLC ones.
DLC 2 - Level 110 - Strike Barga
Like helis, Bargas are not my cup of tea. But let's face it the armor of this thing is huge. The problem is that measly spiders and gold ants melt it in a snap. Control sucks too, not as bad as the heli but not far. Still using a Barga once in a while it's cool, and they have more possibilities in multiplayer.
Conclusion
Very few interesting weapons for the AR in the DLCs. The Blacker and Depth Crawler are simply evolutions of previous ones and not very dramatic ones, the DLC Barga does have a huge armor, the Assault will come in handy in a few missions. And in weapons, only the ZE Blaster is really useful or different from main game weapons. The KM6 Plan X18 is too costly in points to be viabke,
A big disappointment.
No comments:
Post a Comment