Ranger doesn't have a life as easy as the AR, but still can manage it. However there will be different steps from the AR strategy and almost certainly the amount of surviving NPCs will be a lot smaller.
Ideal weapons:
- MEX5 Emerald, the more upgraded the better. The MEX5 has a big advantage as their hits will usually make colonist and cosmonauts stop and move in some direction, which will make them loose attack momentum and make them easier preys for your NPCs. This makes it invaluable. that also helps destroy the scenery it's anther plus 😋
- MR100 Fang, or another powerful sniper will help kill high armor enemies (aim for body, NPCs will not usually make headshots so it doesn't help them, except if you can kill the enemy with one, like a frog)
- the best Epsilon Blast Railgun, is the best option, as it will help to bring down anchors (9 shots with level 84 one, how crappy it's now compared to 4.1 and Ranger does not have power enhancement either) and will make it easier to do weapon pickups in the end as it's not a good idea to be on foot. EMC could be interesting for the massive damage but it's slow as molasses for anything else.
Armor: 1000+
If it was difficult not to be hit with AR, ranger is a lot worse. Keep moving while shooting the Emerald.
Plan:
It's similar to the AR. Either stay where you spawn or go ro left to the slightly higher area. Capture zero NPCs until the end. Keep on using Emerald and moving, be careful as you can't roll while shooting.
Use sniper when it's useful, but do kill the second laser sniper from left when the 4 show up. This is the most troublesome part, as the heavy cosmos that come at the same time as the snipers are the most difficult to kill, will probably wipe out your NPC Nixs and you'll be targeted easily,remember these guys make heavy damage. Leave the 4th one alive and take down both pylons with Epsilon. Be careful engaging heavy cosmonauts with Epsilon, it's not a exoskeleton with 70k armor.
If all NPCs die before all heavies are dead you'll probably be in deep trouble. Armor less heavies will outrun the Epsilon and you and won't be able to kill many. It's a good time to pick all surviving NPCs when the pylons are gone, and start to pick all possible health crates to heal them. Remember don't shoot cosmonauts avoid that as they fry your Epsilon.
Last enemy alive will be the rightmost laser sniper cosmo, but remember the surviving NPCs can wipe him out if they're in range.
UPDATE
I tried a few variations to see if a weapons pickup scheme would work. Well it does, not reliably but sufficiently. When possible summon Epsilon, then pick from left the fencer squad, the WDs, the Rangers in the park, the Laser ranger and the last fencers. Then walk around picking up as many crates as possible.
Two choices for end: leave a sniper alive or a anchor. If it's the anchor, kill both snipers. If it's a sniper, kill both anchors. always leave the rightmost from start anchor or sniper alive. Almost all NPCs will be dead at the end, and this can still go berserk in a snap.
Don't shoot anything with the tank or avoid it! Except the anchor (s). I did kill the plasma cannon frogs but it was risky, as all cosmos will focus on you. The plasma frogs are dangerous as their hits are powerful and have a lot of area damage. It must be said that if you're not picking up the crates in a vehicle and still hitting enemies, the 4 plasma frogs from the last wave are the most dangerous enemies as they'll hit you from anywhere on the map and they do considerable damage. While trying to do this mission without vehicles I would lose the mission almost every time because of them as it's difficult to be focusing on all enemies and be alert to the shots of 4 different plasma frogs, even worse when there's 2 on each side and they do move all over the map. As I already told elsewhere unlike 4.1, cosmonauts and colonists will focus fire on you if you hit one of them.
One of the pluses is that cosmonauts have some difficulties in hitting very near enemies, so NPCs are not massacred all that easily.
You can bring Reverse Shooter X instead of a sniper, but then you'll have to use the Railgun to kill them. Not terribly difficult though.
Nerfed or not the Railgun is ultimately a better vehicle for picking up crates than the exoskeletons. Probably using a blacker isn't a bad idea either...
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