EDF 5, unlike previous iterations of Sandlot games, won't allow you to play in hardest on Inferno until you finished the whole campaign in hard. In part it's understandable. It's the way it is, unless you cheat there's no way around it.
Playing directly on hard instead of normal isn't that hard. There will be a few missions that will require more work but it can be done. I finished hard by using the WD in 90%of the missions, first using a rapier and the Spark Whip, and when I got the Stardust Cannon, I changed it for the Whip. I did try other weapons but frankly, except the Mirage for just a few missions and the Bolt Shooter for 109 (what a disappointment), everything else was insipid or a bore to use. I did 100 and 110 with the AR. 100 is an impressive mission, the most impressive one overall but like the similar 4.1 one it becomes dreadful to do as it's mostly an RNG game, you're almost totally dependent on what the NPC Bargas will do, so unfortunately it's the worst mission of the game (yep even worse than 1). 110 is easiest with the AR and I just wanted to proceed to inferno. Weapons progress is reasonable on hard, even weapons that are not upgraded will work quite well, in all missions. 109 was the hardest mission by a gazillion miles. The third stage of the mothership shield is dreadful and I wasn't figuring a solution. After trying Ranger and AR a few times, the first time I used WD with Stardust Cannon and a Bolt Shooter (more like a pea shooter, you have to fly halfway to the mothership for this crap to hit it) bingo.
Inferno is not easy in EDF 5, as weapon progression is dreadfully slow and most weapons are a joke when they drop. And at that point, you're dependent mostly on luck with weapons progress.
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